Re: Simple and Fair Idea to fix annoying and undeserved instant kills in multiplayer.
actually i forgot to mention this but if your character is in the middle of a instant death and succeeds at a quick time it would still incapacitate you you just wouldn't instantly die. so if you are in a deep cluster**bleep** and your teammates cant get to you are still open to bleeding out or being executed.
the thing that always pissed me off is that in 90% of games most of the mobs will have a tell and slight delay to dodge. mass effect has no indication of a instant kill attempt. it has no quick time. it has no method of evading. and yes it would make the game god forbid a bit easier but when your talking in platinum the biggest issue is spawn management and lets face it the game is so badly stacked against players it is not even funny. nerfing instant kills is not really unballancing the game but finally bringing ballance to a completely arbitrary and rediculous mechanic that was not clearly thought out this isn;t mario where if you die you have 3 lives if you die your teammates are **bleep**ed and allowing a random mob to just say i think ill just rape this guy for no reason. if a creature has that ability they need something like a warning or a way out.