Re: Why do supply stations have to run out of things like grenades?
@shaggiedo wrote:
I love my grenades. Not as much as ME3 which was grenade heaven. I'm sort of over supply stations having limits on things like grenades. I've been playing a lot of classes with grenades lately. Try to build them up so I can get a max of 5 grenades, find them particularly useful to get me out of tight situations when using the sniper rifle for example. Like most players I zip around and refill my supplys between waves. I also have my favorite sniping spots and dont like to travel too far to refill ammo. I know its like ME3 but I'm a bit over running out of grenades and having to trapes all over the map to find a fresh supply. If I make a choice to use a grenade centred character I should not be disadvantaged in refreshing my supply. Just a thought.
I'm not sure I get this one, there are tons of forward stations spread out over each world space and it takes no time at all to zip over to one in your Nomad, I have a character setup to be focused on Combat skills with a - [Concussive Shot] recharge / [Flak Cannon] x6 / [Omni Grenade] x5 - build and I rarely run out 😉
I do also have another weapon if in need of laying down some suppressive fire, it is a crafted [N7 Piranha] I have fitted with an [Sticky Grenade] augment, basically turning it into an automatic rapid-fire grenade launcher, depending on your build it will have a 5-8 clip size (default clip size goes down with when you add the augment) and can be highly effective in a tight spot :eahigh_file: