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Good catch! I have an eye for this sort of thing and I'm surprised I didn't notice it myself. Hopefully your post isn't ignored by the brass like mine was regarding the static lighting quality issue.
- 4 years ago@s1r_b1unt Thanks! Don't beat yourself up too much, I didn't notice it until at least few hours in.
Even if it isn't as huge an issue to me, the devil's in the details as they say, and the characters involved are fairly important. Though since it is a details thing, I can see how it could slip through or get low priority. Sorry to see the same has applied to the static lighting problem you've reported.- EA_Mako4 years ago
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@Officer_Olanov Thanks for catching this!
There were definitely some cases where in-game models were updated to have more consistency across the trilogy, though that doesn't quite make as much sense with Hackett as it may with other character models. Then there's still that inconsistency with the cutscene model and his tactical gear as you mentioned.
Appreciate the heads up on this one! 👍
- 4 years ago
Indeed. I think for the most part there's a lot more consistency across the trilogy in MELE, even beyond character design, so kudos to appropriate developers on all that. Especially on the visual upgrades. And many thanks to you for catching the message. 🙂
I've added the appropriate images showing the inconsistency with Anderson (carried over from original Mass Effect 3 to MELE), to help visualize the issue here as well as OP.
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