Anonymous
9 years agoScaling Past Level 80
So..... why are we punished for leveling past 80? In alot of games, it makes sense that enemies scale to the player - which is exactly what's happening here. The reason it makes sense in those ...
Im disappointed how right now on NG+ insanity ( from regular game on normal ) even at level 60 mobs are literal HP sponges, you take 5 hits to die and to kill one regular kett i empty one whole weapon on them (300 bullets on the M8 tier X in "tutorial" mission) its just not right, sure i do decent dmg if i spec into my rifles/weak points or biotics but that will be the one and only actual source of dmg
For me its not a matter of difficulty, Is not Easy vs normal vs insanity, that I can understand. For games that are too difficult just dial it down, no lost of pride here. But to me it's the consistency, the process that's in question. It's the ability caps that we get vs what seems so far no level caps for the enemy. One can argue that there's no level cap for MEA but there is a cap to abilities. Especially the followers, they can easily max out all their skills and power on the first playthrough, on my second playthrough they have a ton of access skill points just sitting there. My Ryder's above 100 level, weapons are all X level, my entire tech tree is filled up every one power 6. So no additional bonuses. That for me simply isnt balanced. So enemies continue to get better and stronger as you level up. Shouldnt that be the opposite? I dont mind fighting tougher opponents, but not sweating over a generic Kett Chosen. It's like wow you leveled up, congratulations, now you will be more incompetent. That to me just simply doesnt make sense. Am now on my 3rd playthrough and starting from lev 1 again. Am having more fun that way.
Reviving this thread because the problem is relevant, i guess not many people are going over level 80+ on Insanity, otherwise they would have noticed how brokren the progression system is.
Power damage and detonator scales so bad that even killing basic foes at level 100 Insanity is a chore, weapons barely scratch them. It's not the difficulty the problem, it is the bullet sponginess.
So either they stop leveling up both the player and enemies after level 80 or they buff up the gains from passive abilities to keep up with the absurd spongy enemies.
As it stands, playing NG+ on Insanity is not rewarding... it is tiresome.
why would insanity be rewarding :D it's meant to be a challange and judging by the posters it is 😉