@mckrackin5324 wrote:
Not many players own a machine that can render both the Tempest AND the world outside the window.
This takes a considerable amount of computing power.
It won't render your view from the window. It would have to render the whole world as if you were standing in that spot.
So NPCs walking around where you can't see them,would still be rendered.
So all the interactions in the ship and the world outside would have to be active.
They could make a generic view for the windows that didn't actually represent the active world but then your overseeing of the colony would not be accurate. Just a static landscape that never changes or evolves.
Or put terminals in all landing zones with access to email,strike teams etc etc
Hell,this stuff should be on your Omni-Tool.
Well for some reason they do tha when in space.. showing a bigger copy of the planet from the travell screen. While the view in space could be a generic space view and the specific view while landed is much more intresseting, they decided for the opposite.
And if the computer cannot render both the exterior around the ship and the ships inside, simply at an option to gameplay or grafiks to render or not render exteriors around a ship, like you can switch on/off anti aliasing wich can be a problem for some computers in some locations aswell.
When i switch off shadows and AA, set texture details to the lowest and all that stuff only to enable the rendering of the exterior around a ship, you think that could work?