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They wanted an open character design with lots of options but the limiting factor they built in was they wanted to make it so it was controller friendly I suspect.
This of course negates all the advantages that a PC has over a controller which are multiple keybinds which bites for PC users as that is one of the key reasons to play on a PC over a consol.
Ditto for the TEXT option in multiplayer being gone. That also bites. But then console users don't type. So you can't tell the fool who is chomping and grunting with an open mic to turn the darn thing off. (seriously he didn't say one word just disgusting noises all match long till I figured out how to mute him.)
The only advantage I can see to profiles is swapping them out according to enemy type. Some are more resistant to biotics than others for example. First Architect I encountered taught me my adept needed something else going on for that fight. So perhaps you make a profile specifically for that situation.
@NueeArdente wrote:
They wanted an open character design with lots of options but the limiting factor they built in was they wanted to make it so it was controller friendly I suspect.
This of course negates all the advantages that a PC has over a controller which are multiple keybinds which bites for PC users as that is one of the key reasons to play on a PC over a consol.
Ditto for the TEXT option in multiplayer being gone. That also bites. But then console users don't type. So you can't tell the fool who is chomping and grunting with an open mic to turn the darn thing off. (seriously he didn't say one word just disgusting noises all match long till I figured out how to mute him.)
The only advantage I can see to profiles is swapping them out according to enemy type. Some are more resistant to biotics than others for example. First Architect I encountered taught me my adept needed something else going on for that fight. So perhaps you make a profile specifically for that situation.
Controller shouldn't limit options as much as MEA is limited.
DAI let you have upto 8 skills equipped at once, MEA has a measly 3.
A simple button push in DAI let you swap between the first 4 skills and the second it took no time at all making all 8 perfectly viable in combat. This limited to three skills thing is annoyingly restrictive.
- Anonymous9 years ago
Is it not possible assigning pressing 2 buttons at once for additional functions? 2 buttons on the control pad like we did in some fighting games, for example? I concur this 3-power-assignment setting is things too flat, making all the other related mechanics poorly presented/explored as well.
- Anonymous9 years ago
@PandaTar wrote:
Is it not possible assigning pressing 2 buttons at once for additional functions? 2 buttons on the control pad like we did in some fighting games, for example? I concur this 3-power-assignment setting is things too flat, making all the other related mechanics poorly presented/explored as well.
Why the combats set up like it is I have no idea tbh.
Its pretty bad on a controller.
It already takes a duel button push to activate the middle skill, I think because of the jump jet.
The jumpjet alone takes up three buttons (jump, dash mid jump and hover). Then melee attack is perm assigned to a button. Your weapon to another, reload another. The jump jet being per assigned to combat keys and required has restricted console combat a lot.
They could have added a couple more duel button presses but i think people would end up complaining, if they don't hit both right , they will end up jumping or dashing out of cover instead of using a skill.
- Anonymous9 years ago
Oh it absolutely is. The game controls they had for Dragon Age Inquisition were too limited for me (missing some functions altogether) so I created controller profiles that could do everything that a keyboard could do for that game.
So it is very possible. In fact, even Inquisition's default controller scheme allowed for more abilities at once than this does if memory serves.
But I really think they kept it to 3 because they wanted people to at least be switching between 2 profiles and or 2 favorite power sets so they figured 3 would be fine.
The limitations they added were a natural reaction as they likely felt like they had to put something as a limitation but I feel like this was an overreaction and defeated the purpose of what would be a very interesting aspect of this game.
I'd even settle for being able to upgrade my connection with SAM by unlocking memories with the end result being that there is no cooldown time when switching favorites or profiles.
- 9 years ago
Sheeesh...
Sounds like the setup with a controller is a bit of a nightmare. I spose I figured the favourites might be keyed to the d-pad or something considering their layout in the menu but after I actually looked into the controller settings (hadn't bothered up to this point) I notice that's squad control and the scanner.. has to be a better way of arranging it surely!
I'll be honest I don't really control the squad myself much, they seem pretty competent on their own.
Favourites are just F1, F2, F3 and F4 on pc but the cooldown still makes switching em pointless.
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