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Yeah they put more work into each of the different weapon groups (sniper, pistol, assault rifle, shotgun) in terms of different skins than they put into the Asari race. Actually that would be ok if ME:A would be a sequel of the Call of Duty game series where npc are nothing more than targets to shot at.
But ME:A is an action rpg if not a full rpg with focus on quest above action. And in a game like this, only two different faces for an entire race is a crime imo that is very difficult to forgive.
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Yeah they put more work into each of the different weapon groups (sniper, pistol, assault rifle, shotgun) in terms of different skins than they put into the Asari race. Actually that would be ok if ME:A would be a sequel of the Call of Duty game series where npc are nothing more than targets to shot at.
But ME:A is an action rpg if not a full rpg with focus on quest above action. And in a game like this, only two different faces for an entire race is a crime imo that is very difficult to forgive.
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(Sorry for the edits, getting use to posting on here)
I agree completely. Things related to weapons, abilities, and combat were done extremely well in my opinion. I don’t think I’ve heard too much complaining about that. However, I would have gladly settled for ME3’s combat, if it meant getting the RPG elements improved… The RPG side is what makes me a fan, the combat is just a plus.
Honestly, I think this might an overall problem with many games today. Developer’s eyes are turning into dollar signs when they see how much money online play gets, so they care less and less about solo campaigns and the elements that entails…
EA was responsible for Star Wars, and they completely abandoned the entire solo campaign. Didn’t even attempt it, I believe.
It’s either because they love cutting corners, or they only care about elements relating to the online multiplayer portion of the game (or both).
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