Why isn't there a level cap?
I'm trying to figure out why it was decided that ME:A wouldn't have a level cap.
We need a level cap if we have a NG+ feature. Currently enemies starts out leveling you once you hit level 81 (as that's when the last tier of craftable armor is unlocked).
Why not cap the player level at 81? 85? Why let us continue leveling to 130? 150? Did BioWare even play test what this experience would be like for a player?
Skipping a level cap means that I wont be able to use my main character for any DLC content as the enemies will be way to tough for my character to handle. This, in turn, means that I wont purchase any additional content for the game cause I wont be starting a new playthrough ONCE AGAIN just to enjoy the upcoming DLC's.
In short, the NG+ feature punishes dedicated players and discourages them from spending any additional money on this game. It's a very odd business choice on BioWare's part and I'd love to hear the reasoning behind this decision.