Forum Discussion
And it wasn't fixed.
EA, this needs to be fixed. It's atrocious and it is the proverbial "* in the punchbowl". Please address it in a patch.
Getting to play ME3 with a sane run animation that didn't destroy the ability to enjoy the game was something I was really looking forward to. And how could that abomination of a run-animation not be fixed in the remaster? It's a no-brainer.
So, how is it conceivable that it wasn't fixed in the remaster?
- holger14055 years agoHero+
Turbo_Nozomix wrote:
So, how is it conceivable that it wasn't fixed in the remaster?
Because it is a Remaster and not a Remake.
- Turbo_Nozomix5 years agoSeasoned Scout
That doesn't do much to explain it. Textures are replaced, lighting is redone, effects have been added, UIs have been redone, some parts of maps have been adjusted (if I recall correctly), some models are redone... replacing an abysmal animation with one that isn't abysmal would fit right in with the other changes of the remaster, and would be more effective at improving the quality and experience of the product than most of the other changes.
- holger14055 years agoHero+
I don't find the animation pretty, but it never bothered me in the slightest and I doubt that many other people are really bothered by it.
The point is that Bioware made very clear that it would be a Remaster, not a Remake.
Changing an animation is something that would require additional testing. It is not something you just do and hope that it works in every part of the game, other things are influenced by it.
So Remaster = upgrading the quality of the the imaging, not changing the content.