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That doesn't do much to explain it. Textures are replaced, lighting is redone, effects have been added, UIs have been redone, some parts of maps have been adjusted (if I recall correctly), some models are redone... replacing an abysmal animation with one that isn't abysmal would fit right in with the other changes of the remaster, and would be more effective at improving the quality and experience of the product than most of the other changes.
I don't find the animation pretty, but it never bothered me in the slightest and I doubt that many other people are really bothered by it.
The point is that Bioware made very clear that it would be a Remaster, not a Remake.
Changing an animation is something that would require additional testing. It is not something you just do and hope that it works in every part of the game, other things are influenced by it.
So Remaster = upgrading the quality of the the imaging, not changing the content.
- Turbo_Nozomix5 years agoSeasoned Scout
@holger1405 An animation is matter of visual quality, too. And as I noted in my previous comment, other such content was changed in this remaster: Models, some map layouts... also, changing how the Mako controls, and other stuff, I'm sure.
This remaster has addressed things at the level of what I've mentioned. And it would not at all be out of place for the horrible ME3 run animation to also be addressed among the other things that were changed.
- holger14055 years agoHero+
Be that as it may, Bioware decided not to change that and because they did not changed it in the original release I think the chances that they will patch it are pretty much zero.
- Turbo_Nozomix5 years agoSeasoned Scout
@holger1405 Well, I'm not betting on what they will or won't do. I'm just pointing-out that it's really bad and it should've been addressed in the remaster, and I ask them to address it in a patch.
- Fred_vdp5 years agoHero+
@holger1405 wrote:
I don't find the animation pretty, but it never bothered me in the slightest and I doubt that many other people are really bothered by it.
The animation quality was a major cause of drama on the BioWare forums back when the ME3 demo released. There were meme videos that rivaled the Andromeda backlash (the first video in the OP being one of them). This thread is giving me Vietnam flashbacks to that time.
People did kind of forget about all that very quickly when the full game came out and they got to play the subsequent missions. Then it became clear that the running animation was made with full armor in mind, and it doesn't look as silly after that first mission (even if the animations overall are kinda not great).
- Turbo_Nozomix5 years agoSeasoned Scout
@Fred_vdp Uh, no, it doesn't look fine everywhere after the first mission. It looks awful throughout the entire game, right up to the end.
It sounds like a fan-person came-up with a narrative to defend BioWare concerning the animation, but that narrative you've mentioned isn't true.
The run animation in ME3, with armour on, is as ridiculous-looking as this power armour / body glitch that was in Fallout '76.
- Fred_vdp5 years agoHero+
@Turbo_Nozomix wrote:
It sounds like a fan-person came-up with a narrative to defend BioWare concerning the animation, but that narrative you've mentioned isn't true.
I'm not defending them at all. I think the animations in the game are super janky. I just think the running animation is less distracting after the opening mission.