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Hey,
Good review and well presented, I'm also a massive fan of the NFS concept, have owned and played all, but I will input my view from the dark side of the force 🙂
NFS game/film/mentality etc is all about custom building, not just making your paint scheme unique to you but your car, the en-thesis being, buy/build, modify, custom, fine tune all to the users specifics. This is where NFS Payback seriously lacks in my honest opinion, it's too much like an arcade game. Here's a few issues with it:
1. The so called random part roulette, restricts the users own particular setup, leaving your car build to chance, blind luck, spending RW money or grinding the hell out of it to try and get something in the shape of what you want. Plus my experience is its not really random, I've had exactly the same part with same perk roll round 6 times in a row simply just wasting my points so I'll buy more or force me to go off and grind more. For me as someone interested in building to my own spec this is useless. A suggestion would be that each time you buy a new car, you have to do specific tasks with that vehicle to unlock more upgrades, keeping the gamer engaged and eliminating that 'insta max out' scenario.
2. Love the 'real time' tuning idea, however it is pathetic, your options are 3 tune-able areas, NFS2015 you could fine tune loads depending on the upgrades you fitted, it's far too limited and takes away the real feeling of tweaking and tuning your own ride to how you play and want it to feel. Like race cars you cant even tune the stiffness/roll etc which is essential in a race car, your stuck simply with downforce.
3. Environment and game play is lacking hugely, so I'll give an example; off road evo, this car is a rally derived car, designed to handle all terrains at crazy speeds. You buy one, go out off roading as standard (low level) some off road areas its like driving on ice, no control at all your basically like a pinball flying around all over, the environment issue with this too is whether in a evo or in a huge 4x4 with massive ground clearance etc, when racing along you slide off track slightly, there's a tiny pile of stones you cant avoid, you hit and bang your smashed all over the place or reset, by this point your over taken, not being funny but off roaders are meant/ designed to deal with rock piles and seriously harsh surfaces, the world environment has some seriously OT areas which totally ruin your race/ gaming experience. This is just one example.
4. The multiplayer ranked sessions are pretty much just a game of destruction derby, especially the drift modes where all your points are lost on contact with any environmental scenery, rather than knocking down a multiplier you lose everything, so you get idiots ramming and smashing into you, you lose control hit something and all points gone, this is pretty much an identical scenario when playing the campaign mode, only made better by the fact your points remain but multiplier drops.
Before posting this I have played 106hrs in all the classes, driven all the map, completed pretty much everything, whats happening now is the more I play the more I'm frustrated and annoyed because it is lacking so much, in my own opinion it doesn't deserve the £70 price tag, I'm quite annoyed I didn't wait. I'm seriously hoping they have/ plan to release add-ons/ expansions/ updates to make it more a true customiser/ racer game which is what NFS is meant to be all about, this game could have been the car game to rival/ beat all but seems the way was lost.
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