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Your argument is contradictory. First you say Underground 2 sold well for many reasons, then you say it sold well because of the customization. Which is it?
Look it really doesn't matter, the fact that NFS 2015 flopped proves your argument is invalid.
"Driving and physics were not all that bad in Payback."
The driving is horrible, one of the worst in the series, second only to NFS 2015. The physics aren't bad because it doesn't have any, the game uses scripts to perform drifting, crashes and jumps. Even Mario Kart has a physics engine.
Also the "simulation vs arcade" argument again? Really? What the hell does it matter if it's a simulator or not? It's a racing game! Since when is "not a simulator" an excuse to make poor design choices?
GOD, millennials.
That's complete BS and you know it, you just took the first 3 results that showed up on Google and posted them here. They're the same results I got when I looked "NFS franchise sales" up.
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