Forum Discussion
Here: http://www.3dtuning.com/
Now stop asking for customization, that's not what racing games are about.
"It did sell well because of many things. I didnt say it sold well because of customization. The gane focused on customization but still so 11 million copies. You're argument and TheRealJonys argument is if a game focuses on customization, it wouldn't sell that well. UG2 is an example of how a game that focuses on customization can sell well."
Well Undergound 2 was over a decade ago. NFS 2015 and Payback are recent examples of how customization ruins racing games.
Also let's not kid ourselves, Underground 2 was far from perfect. It's pretty hard to call it a "Need For Speed" game with a straight face, especially that last bit since the sense of speed in that game was almost non-existent.
"Also, are you forgetting Midnight Club?"
Not at all, I remember it perfectly. I also remember how much better the first and second game were than the rest, before Rockstar decided to add licensed cars and customization and turn it into a bland Underground 2 clone.
"How is 2015 proof that my argument is invalid? The game didn't fail because of the customization even though, it did lack in some areas. It was criticized because of the empty world, bland story and the handling wasn't the best."
All of which were the result of the developers focusing on the customization. So yes, it did fail because of the customization. Payback failed for the same reason, since no matter how much customization they add it will never be enough for you.
"Its like saying all planes are equal. No some planes do certain things while others do other things"
Not really. They're all planes, they all fly. If they don't, then they're not very good planes.
Dude I literally Googled it before replying and got the exact same results, stop lying.