Forum Discussion
Despite the fact that I never played the older games and only started with Most Wanted 2005, I can see what you mean. The open-world racing combined with cops (when done right) should give a chaotic feel, that allows you options to choose where you go, but even then with the pre-Ghost and Criterion games you would also be racing along a set track to some extent.
And to me the open-world aspect is being exaggerated now, what with Payback's Fortune Valley being a vast expanse of pointless desert with meaningless activities scattered around the map. Heat has also recycled Casino chips from Payback, now dubbed "flamingos" I believe. Heat looks to be going in the same direction as well... They've supposedly "reduced the number of dead-stops" (which was an issue in Payback to be fair) but this now means you can just plough offroad and who knows what consequences this will have? I'm also still not fond of durability/player health.
On the topic of cars, no one will ever be truly happy/accounted for. Everyone has their specific favourites, for example, the Ford Fiesta ST. But the issue becomes a balancing act of adding overrated or popular cars, along with trying to cater to specific cars and promoting cars to advertise them. The issue I see is that there are too many variants of one supercar as well as literally re-using the Payback car list. 4 Huràcans mean that you can't use the slot for another individual supercar, for example, an SLR, or maybe a Carrera GT. If a system where only one spec per model (generation/model year would be a different case) were incorporated along with adding some tuners and muscles to the exotics, that would help reduce excess models and be the ideal car list.
- 6 years ago
@Jacobba55Thats not really the same, i mean EA was so good at making their own fictoional tracks back in the day. And that made it much more fun when it comes too replayibility, that is one thing i think is a con with open world racing. I mean after you have explored it is not fun anymore atleast for me, plus it would be easier implenting split screen if we had tracks rather the a open world. Plus it would made the pursuits more intense, because back in the day we dident had safehouses or pursuit breakers. So only way we could escape was get too the finish line, i remember i used the slowest car in .NFS 3 Hot Pursuit 1 in a pursuit on a long track, i had two corvettes chasing me. I had too use my skills too escape, that was so hard but i sucessed. We dident had heatlevels but the cops worked together as a team, and they had too pull you over too a stop. Before they could give you a ticket, so i really miss those type of pursuits