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i found a easier solution than all of these
if you have a friend that has played need for speed rivals before, they won’t crash, they can invite you to their session and you will be able to join
i did it myself with my other friend
@hyperflask wrote:i found a easier solution than all of these
if you have a friend that has played need for speed rivals before, they won’t crash, they can invite you to their session and you will be able to join
i did it myself with my other friend
The issues people are having with the game isn't joining, the issue is the game not starting and/or freezing/crashing out to the home screen
what i meant was that my game crashes while i search for a game, and before i searched for a game i accepted my friends invite and it didn’t crash and it brought me into his session
@hyperflask wrote:what i meant was that my game crashes while i search for a game, and before i searched for a game i accepted my friends invite and it didn’t crash and it brought me into his session
Yes the game does start up sometimes, but for most they can't even get the game to load up, if they can't load up they can't accept any invites. There is someone from EA that is suppose to look into these issues but in order for them to fix it they are asking players to post their xbox gamertag, which xbox system they play on, who is their ISP, if you can post those it would help us all!
Hi,
See in attachment the pictures of my friendly run and arrestation, both done; consider them as a proof of possible multiplayer online.
I concede that the game was not very stable.
In order to promote the stability, we set both of us (the friends) the multiplayer All-Drive in Need For Speed - Rivals, on: Private session, what means in the occurrence that only friends can play together (a more stable game being reached with Single player; the ulterior one was with friend's friends, and finally wholly multiplayer).
I concede that even with these settings additional to Live (form multiplayer with XBox) and EA (for EA games) subscriptions, the game was not stable enough. Also were we on the same location and even sub-net.
Notice that the multiplayer can still be promoted by the UPnP activation on your router, in order to get a stable Network Area Translation (NAT), called "Open".
Instead of doing both of us the 2 trophies in about 20 minutes which should be taken, it took 30 minutes, what means that we lost 10 minutes, only in re-connections, from the one to the other, and reversely.
Notice that the one who creates the session has to invite his friend most probably when he is in his garage, and that once it is done, each one log on the map step-by-step (2 steps for 2 friends); all that, for the highest-stability purpose.-As a matter of a conclusion, I'll say that with all the favourable parameters set, the game still isn't stable enough (maybe it is, with UPnP - I could not test this part), and surely is not optimised for XBox One, since the game is of 2014 and the platform later.
Its multiplayer is not stable enough, but is possible in such.
Thanks for the reading.
To answer EA-Ataashi questions:
My Platform:
XBox One X
My player pseudonym:
ARocksanneSwiss
My internet Provider; in any case, it is:
Swisscom , who is the sole actual provider in Switzerland, and nowadays my Operator, too. On some cases, depending on where I go, the internet Operator be UPC-Cablecom, Swisscom remaining the Provider.
I bought nfs rivals on my x a few months ago. I recently got gold and played online. The game froze with a huge glitch. Now I can’t start the game if I’m online. I went to Xbox settings and clicked go offline. This allows me to run the game. Afterwards you can play online. Hope this helps.
Same here and its right when its finding a game to join it is annoying... So am i gonna have to un-install the game then re-install it everytime i want to play it?!? Cause if so I'd appreciate my money back.
Still crashing in December of 2019 with no fix