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EA_David
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4 years ago

NFS™ Hot Pursuit Remastered Update delivers new wrap editor on February 25

You might have already shown Seacrest County what you’re capable of in terms of pure speed and skills behind the wheel. But are you ready to do it in style? We sure hope so – because the update arriving to Need for Speed™ Hot Pursuit Remastered on February 25 includes the new wrap editor.

And if you’re on PlayStation®5 and Xbox Series X we’ve got some additional slick-looking news for you: downloading this update will improve your resolution and performance to 4K/60FPS. PlayStation®4 Pro and Xbox One X players will also see a boost in visual fidelity with 4K/uncapped 50+ FPS.

The wrap editor is a brand new feature for NFS Hot Pursuit Remastered, one which wasn’t included in the original game. It allows players to create elaborate designs and custom liveries for any of their cars. For those of you who have used the wrap editor in NFS Heat, this will be a familiar experience.

Next to the color picker, you’ll see two more symbols:

  • One for the wrap editor
  • One for pre-made wraps.

The option to apply pre-made wraps means that you can outfit your rides with fresh, custom looks even if you’re not into making your own.

Here are some details regarding the wrap editor’s functionality:

  • Player-made wraps are personal only – they cannot be shared between players
  • Customized wraps can be seen in online races, including in cross-play
  • The decal limit for each wrap is 300 decals or 100 MB, whichever is reached first
  • Functionality to report inappropriate wraps has been implemented at the end screen of a multiplayer race.

Some additional bug fixing and tweaking have gone into this update as well – which you can read all about in our dedicated post from the community team.

We hope that you will enjoy the new update – we can’t wait to see your creations speeding down the roads of Seacrest County starting February 25!

29 Replies

  • Hi, @EA_David.

    Thanks for the amazing update! It was a super pleasant surprise to see 4K60 support added.

    One issue with the Xbox version did get surfaced lately by the press, though.

    Digital Foundry noticed that there is a performance issue in one area of the game where the frame rate dives hard for unclear reasons. This apparently occurs on the PC version as well. This is discussed in DF’s article and their video, which has been getting a lot of attention today on the internet:

    https://www.eurogamer.net/articles/digitalfoundry-2021-need-for-speed-remastered-ps5-xbox-series-x

    Could EA please patch this issue? Then it would be an absolutely perfect game!

    Thanks so much!!

  • Hey Speedsters, how do you use the Wrap Editor, Do you have any instructions, links to share. 
    I try to save it but have no option to do so, it reverts back to the basic and I end up losing the time spent. 
    Clearly I am missing a point but help would be appreciated. 

    @EA_David : Thanks for moving my post but do you have a suggestion for the above?

    TIA

  • Yo, wonder if people can also edit their cars with itasha/anime wraps like in NFS Heat. 🙂

  • Gunslinger_GK's avatar
    Gunslinger_GK
    Seasoned Novice
    2 years ago

    You’re getting more features and the game is in your opinion worse for it ?

    Incredible mental gymnastics right there.

  • Miami video cash,tors iz4ezna. Video Gold, magazina za küpü anne na koli sishto go nizama.

  • Thank you for providing your insight into the development of MW2012 and MW2. It's unfortunate to hear that Criterion fell apart after the development of these games, and that the original MW2 game wasn't finished due to time constraints.

    It's interesting to hear that MW2012 was originally Burnout 6 renamed with real cars added to it, while HP2010 was able to be developed without major rush or content changes. It's also worth noting that Stellar consists of ex-Criterion members and has only developed two games so far, both of which used the Renderware/Chameleon engine rather than the more common Frostbite engine used in current EA games.

    It's unfortunate that even the two Remastered games developed by Stellar are still buggy, despite being ported to new platforms. It seems that Stellar may have lacked experience with other engines and non-Criterion projects, which could have contributed to these issues.

    Thank you for sharing your knowledge on this topic.

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