Forum Discussion
6 Replies
- Anonymous12 years ago
That's not correct. There are guys here running 3 GHz 8 core machines with 16 GB of ram that are having frame rate issues. It's not the hardware, it's the code. And regardless, if the min specs is an 8 core setup then they should put that on the box - they haven't so as a consumer I expect the game to work based on what EA has advertised.
Yeah, I'm on a i5 2500k overclocked to 4,4Ghz and I barely see usage over 25%. EVGA GTX 780 Classified which I've overclocked to 1293Mhz, however it sits around at the same clock speeds as I use when I'm web browsing which is 888Mhz and usage is around 20% or so. It's bad coding. If I render the game in 4K resolution though it uses my card as it should and sometimes stays around the 90% mark.
Memory is 8GB at 1600Mhz, haven't bothered to check the usage there as everything else is more or less unused. There was no change at all from having the game installed on my WD Caviar Black 1TB (7200rpm 64MB cache) to my new Samsung 840 EVO 120GB SSD, I couldn't even notice any difference in loading times either.
Look at GRID 2 instead. That's a game that's properly optimized and runs great even on mid-range systems with high settings. It's utterly poorly optimized for anything. NFS Rivals where made for the xbox 360 and PS3 and then ported to the other platforms.
- the game runs at 30fraps in most places by me. however around 25-30% is ultra slow motion and runs around 20 fraps. so the problem is definatly the coding because in those 25-30% places, (mainly the harbor) it dosent even us more than 40% of the graphics. if it says on the box it should work, you expect it to work!
"That's not correct. There are guys here running 3 GHz 8 core machines with 16 GB of ram that are having frame rate issues. It's not the hardware, it's the code. And regardless, if the min specs is an 8 core setup then they should put that on the box - they haven't so as a consumer I expect the game to work based on what EA has advertised."
Yeah you're right, I thought I saw people getting better performance from benchmark charts but I haven't been following since it's been months.
Like you said it is a problem of unoptimized codes, I really do wish they would fix this because it seems like a decent game and actually *should* perform well if they could patch out and improve the consistent slow downs at a few locations.
What amazes me is that it's been months since an EA Rep commented on here, stating that the developers are working on the issue... Even longer since I contacted EA support and was told specifically that the rep would raise the issue with the devs (I posted the convo to show how bad the support was too, in the early pages of this post). What is the hold up, and why no comments since then?
Yes!! U got!!