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Re: To NFS NO LIMITS Developers - Stop Being so HARD & add new locations soon,


@Stylehot5 wrote:

No matter how much users feed you money...they can't proceed further and have to pay it again coz thats what you want from us


@Stylehot5 I've reached Level 100 and completed Campaign in No Limits without spending any real money. It took me 5 - 6 months.


@HeretikJirka wrote:

There are players that already finished the campaign, reached the level cap and successfully finished all the special events (gaining every car possible) without paying a dime. I'd consider that a proof that playing without paying is possible.


And I'm the proof for this statement. 😉


@Stylehot5 wrote:

Also the fuel,ticket  restrictions kills the fun in this game


In my opinion, I don't really like the Fuel system and Ticket system in No Limits.

I much prefer players play the game whenever they want to play without having the feeling of wasting Fuel or Tickets.

People could play whenever they want without the feeling of wasting anything in NFS Undercover (mobile), NFS Shift 1 (mobile), NFS Hot Pursuit 2010 (mobile), NFS Shift 2 Unleashed (mobile), and NFS Most Wanted 2012 (mobile).

But at the same time, those NFS games above cost real money to buy and play.

Free to play mobile games use this "Energy" system in game and it refills after a certain long period of time had passed. No Limits is no exception since it's free to play.


@Stylehot5 wrote:

haha....i bet those people who completed the game could have been racing for years.


No Limits was officially released worldwide on September 30, 2015. So...people had only been playing slightly more than one year.

No one has played No Limits for two years at the moment.

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