NHL 23: A D-man perspective
I've been playing NHL as a D-man as far back as I can remember. I play mostly 5v5 and 6v6. I've been lucky to be on Top 10 teams for the last four years with experience in LG, XHL, and 6HL. I've also been a Top 30 D-man as far as those modes go. I'm not throwing out those stats for brownie points, but I just want to reiterate that I've basically adapted to defense as the years go by. It will also be nice to have other D-men, no matter which mode you play, chime in on how you feel the defense is in this game. FYI, this is all based off Xbox Series X new-gen.
So how do I feel? Let down mostly. For the last four years this series has seen a decline in defensive tools. It started, IMO, with EA wanting to address the poke spam. Their solution? An abundance of tripping penalties. Then year after year, defensive tools started to become penalty magnets. Poke, hitting, and just using DSS to prevent 93 speed wingers from blowing by you culminated in a penalty. Actively blocking shots can create tripping penalties.
Unfortunately, I think this year is the year that I don't have the drive to want to adapt anymore. At least in previous years it was a gradual change, but this year it feels the defense has been absolutely gutted. Defense starts with positioning yes, but stick play and physical play make up the active portions of it. Everything feels off as far as those are concerned. Hitting is hit or miss. Sometimes if I'm in good position to hit, my DD build simply glances off. Most of the time, I'm just looking to separate the puck from the carrier, but the magnet is back in full force. LT is back as well which makes being physical more difficult. When poke checks happen the puck speed dies on the ice for the same poked player to pick it right back up. As far as the DSS goes, it should just be removed if i's going to be nerfed as is. Poke speed and DSS absolutely kills your speed and combined with last year's move to slow down pivots, I feel like I'm playing neutral zone and defensive zone hockey most of the game just trying to prevent breakout slap shots that seem to end up right on the sticks of players that will receive the puck even if it's impossible for their avatar to see the puck for a reception at lightening speed. I won't even mention the stick lift. That mechanic is so broken it isn't even worth talking about.
Offense sells the game, yes. I get that, but the tilt in balance between offense and defense/goalie keeps getting worse. It makes me think back to the time pre-tuner 2019 released. Bumps separated the puck from the player, passes couldn't be received at full speed unless you had the trait for it, and it forced the offensive to play a team game rather than one man, LT-induced abuse of the mechanics. On the defensive side, poking too much gave you penalties. Gap control was based off skill rather than speed and positioning was rewarded. Hits weren't guaranteed, but at least the physics of the hit dictated puck separation. Then the Day 1 tuner game back and undid all of it.
Maybe a tuner fixes what's going on right now. but the offense is so OP it really isn't worth my frustration trying to defend mechanics that continuously punishes you. Maybe I'm wrong! I can accept that as well. If there are D-men having fun right now, so be it, but I don't think you can dispute the balance is just one-sided right now.