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22 Replies
As long as goalies can make the saves in the cheese goals then yes. I would rather give the opponent a lesser chance of scoring a PS then give him/her 10 in one game (exaggerating a little). If a goalie can save a Gordon Bombay triple deke then I wouldnt care about this to much. Half the time I stick lift my stick doesn’t touch the player and the slashing animation go full force.
@MiIczar wrote:
@IceLion68 wrote:
@MiIczar wrote:
@thegarden94 wrote:Where are the fixes to stick lifts[...]
What's wrong with the stick lifts? They work fine for me.
"A" is the penalty button currently in WoC
There's no penalty if you use it carefully. Finally. the slapdash stick lifts - as it was in previous NHLs - are gone! I hope they are gone forever.
Now you need to be in good position to make a correct stick lift or have a high discipline. The more stick checking and discipline attributes are high the less chance for a penalty. I know that many people decrease their discipline to increase deking and faceoffs and this is one of the steps to make penalties.
No more slapdash stick lifts and slapdash poke checks / defensive skill stick.
@EA_Aljo I hope you won't report it to Dev team, because it's not an issue. It's just a careless play in defence.
First, I believe it has been shown that there is an issue with the lift targeting the hands too often resulting in a penalty. Secondly, here is there are no such conditions/contortions one must factor in/execute to perform the basic offensive tools. So why should this exist for the (scant few) defensive tools we have?
I have def seen stick lifts that results in penalties that should not have
It would be nice if the stick lift mechanic was altered so a light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective, but the chance of getting a penalty is higher. Of course, animation adjustments would be needed too. A light press should only target the lower half of the stick while a longer press would target closer to the hand.
The same logic applied to the button press on a sauce pass. Slight adjustment to the length of time the button is pressed results in varying levels of pass power. Apply that to the stick lift mechanic.
- Beauts903 years agoSeasoned Ace
I’ve always hated the stick lift button because i feel like I don’t have enough control over it. Ive long suggested to move hitting to that button (and have it work exactly how you describe stick lifts should) and let us have full control over our sticks.
Obviously your idea would be easier to implement while also solving the problems I have with it.
- MiIczar3 years agoSeasoned Scout
@KidShowtime1867 wrote:[...]light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective[...] A light press should only target the lower half of the stick while a longer press would target closer to the hand.
That would riun the existing defense controls. As you probably know, when you press longer A (X) button you tie up your opponent, even if he has a puck. This is very useful control which I use often during a game, and I'm sure many people use it as well. You can tie up oppo guy in possesion anywhere on the ice without getting a penalty. So in a way, the things you described are already in the game.
@MiIczar wrote:
@KidShowtime1867 wrote:[...]light press on the A button would result in a 'weak' stick lift with a lower success rate but no penalty, and a slightly longer press on the A button would be a 'harder' stick lift that could be more affective[...] A light press should only target the lower half of the stick while a longer press would target closer to the hand.
That would riun the existing defense controls. As you probably know, when you press longer A (X) button you tie up your opponent, even if he has a puck. This is very useful control which I use often during a game, and I'm sure many people use it as well. You can tie up oppo guy in possesion anywhere on the ice without getting a penalty. So in a way, the things you described are already in the game.
Yea, that's why I suggested a 'longer press' on A for a stronger stick lift. 'holding' A would still result in a stick tie up. With today's consoles/controllers, it's quite easy to carve out 3 separate functions on one button based on the button press. (light/longer/hold)
- 17ZxxzxxZ173 years agoRising Traveler
Can you please tell them to Add Reverse Retro Logos and Jersey Styles to Customization for EASHL?
- RumOak1633 years agoRising Vanguard@TITAN_NHL No they'll acknowledge the other issues after the NHL 25 release is out.
- belair_col3 years agoNew Adventurer@KidShowtime1867 This for saucer passes please. Area passes are something that happens frequently in hockey and there's no mechanic to do them reliably. It's always the same glitchy slap pass or dump on the Y axis.
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