Cher-Sharkisian wrote:PreBuilds have ruined the game. PreBuilds ruin the creativity of Eashl and other Modes. PreBuilds Not only get Better Attributes in The Main Categories but get Xfactors that Custom builds cant even use. Wheels Quick edges ....
Then goal is variety and inclusion. A player picking up NHL for the first time likely enjoys having builds they can pick from rather than try to learn how to optimize a custom build from scratch.
Cher-Sharkisian wrote:Hip Check is still Ridiculous players are bent over turning trying to follow the player theyre trying to hit. 95% of the time its A trip and not a hipcheck but never called.
Hip check is an issue, regardless of the fact you can avoid it pretty easy.
Cher-Sharkisian wrote:Reverse Hitting. Have you noticed the player using the reverse hit always wins? Regardless of Hitting power The reverse Hit always works.
This isn't true.
Sometimes a collision like this happens:


Cher-Sharkisian wrote:The Ai. Almost 20 years and still cant Figure out the Ai. Ai Dman is useless. Ai goalie will make the most unreal save and let in the softest goals
The Ai is only reacting to what the human is doing, with positioning taking priority. If your AI dman is 'useless' - this likely means you're pulling them out of position often and forcing them to be in 'recovery' mode which limits their ability to actually have an impact on the play.
Cher-Sharkisian wrote:Attributes either Dont work properly or dont have much affect . Strength Should Help on Faceoffs hitting shots. Shooting power doesnt seem to have much difference at all. Balance i dont think works could have 85+ Balance and still get worked by a 5'7160 sniper.
Having high attribute levels in these categories doesn't and shouldn't guarantee success in any given area. For example; simply having high Strength will not be enough to be dominant at faceoffs and shooting; you still need good timing to win a draw and you still need to have time and space to get a quality shot off.
If you're being 'worked' by someone smaller than you, it means they have good stick-skills and have learned to get the most out of the controls.
Cher-Sharkisian wrote:Menus For a Next Gen game Menus are incredibly slow
Agreed. The constant downloading of server-side data slows the menus to a crawl. EA needs to optimize their remote asset delivery for menu systems to improve the flow and make things feel less cumbersome. There's obviously pressure to conform to modern UI trends that require flashy transitions and very busy dopamine-fueled data/stats in every single menu page - and this may 'look' really cool once it loads but the constant waiting for data to download or a new session to be activated on a server when switching dressing rooms needs to be sped up.
Cher-Sharkisian wrote:Match Club Size/Goalie. Why the Heck would you ever remove this from the game.
Having a human goalie will always match you up against a team with a human goalie, but the lack of matching the room size has been annoying. I think it has to do with the population. Too many WoC modes in my opinion and it has thinned out the herd in other modes.
Cher-Sharkisian wrote:Customization Logos Arenas have been the same for years cant get anything new? Cant get any retro logos ?
Because trolls rule the world, we're not allowed to have any customization like this. Retro logos exist in-game, but acquiring some of the more rare ones would likely mean investment from EA to the rights holders of those logos. Not a huge ROI on stuff like that.
Cher-Sharkisian wrote:Gameplay awful.
Fantastic feedback.
Cher-Sharkisian wrote:No Team Store. Instead of us waiting to unlock new Logos for custom team Via Hockey Bags. Make a Store where we can buy logos jerseys all that. Make everything available at once not by day.
Yes - world of chel teams should have access to the logos/jerseys they want from day 1. Keep allowing teams to grind arena, visual unlocks but jersey style and logos are super important and very annoying to have to grind every year with no way to know when you'll get the branding you want.
Cher-Sharkisian wrote:How Bout instead of Just adding Dumb stuff you work on fixing the Problems with the game. The community literally gives you a bucket list of stuff to fix or to add you guys dont listen and just add things Literally no one asks for. You're more worried about adding PWHL and things like that to the game than actually fixing the horrible gameplay. I have no issue with Pwhl but The Game is NHL the gameplay is awful fix the Issues with the game then add.
Again, this feedback stinks. You don't pay attention to the forums very much if you think nobody is listening. Just because modes/features get added to the game that you don't like doesn't mean other people don't like them.
Adding PWHL was nothing more than creating more teams in the database, adding jersey/logo/colour assets and player face scans. They didn't overhaul gameplay or anything. In my experience, things like PWHL and core gameplay elements are handled by two completely different teams that likely barely even talk to each other.
Cher-Sharkisian wrote:PWHL on NHL? EA since you want to do right why dont you Just Make a separate game for the womens game? They Should Have their own game not just an after thought on NHL! Im Sure PWHL 26 profits would be Through the Roof! Everyone would buy it just to find out The Game play is just copied and paste NHL.
You made two different points to rail against PWHL being included. Pretty transparent to see you're simply not happy with the league being included in the game. Not sure why though as it literally has no bearing on your ability to play the modes you want.
I actually wish EA would go a step further and take a mode like Online Versus and adopt a feature akin to the UFC weight classes;
During certain windows of time throughout the day, EA Sports UFC only allows ranked championship matchmaking to be done for certain weight classes. So for 40-minutes, you're only allowed to utilize Heavyweight, lightweight, Straweight(w). Then, the next 40-minutes would be Welterweight, Middleweight, Featherweight (w), etc etc.
This forces players to use various fighters. Getting to know which fighters to use in each weight class becomes a skill in itself.
EA NHL should adopt this for online versus, but with the various leagues they have in the game. 40-minutes for AHL teams, then maybe CHL, PWHL, etc.
It forces players to stop using the same team every game (potentially only using OP teams) and adds another skill to master; learning which teams you perform best with in each league.