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Cher-Sharkisian's avatar
Cher-Sharkisian
Seasoned Adventurer
2 months ago

Everything Wrong with NHL

This Game is Complete Garbage.

  1. PreBuilds have ruined the game. PreBuilds ruin the creativity of Eashl and other Modes. PreBuilds Not only get Better Attributes in The Main Categories but get Xfactors that Custom builds cant even use. Wheels Quick edges ....
  2. Hip Check is still Ridiculous players are bent over turning trying to follow the player theyre trying to hit. 95% of the time its A trip and not a hipcheck but never called.
  3. Reverse Hitting. Have you noticed the player using the reverse hit always wins? Regardless of Hitting power The reverse Hit always works.
  4. The Ai. Almost 20 years and still cant Figure out the Ai. Ai Dman is useless. Ai goalie will make the most unreal save and let in the softest goals 
  5. Attributes either Dont work properly or dont have much affect . Strength Should Help on Faceoffs hitting shots. Shooting power doesnt seem to have much difference at all. Balance i dont think works could have 85+ Balance and still get worked by a 5'7160 sniper.
  6. Menus For a Next Gen game Menus are incredibly slow
  7. Match Club Size/Goalie. Why the Heck would you ever remove this from the game.
  8. Customization Logos Arenas have been the same for years cant get anything new? Cant get any retro logos ? 
  9. Gameplay awful. 
  10. No Team Store. Instead of us waiting to unlock new Logos for custom team Via Hockey Bags. Make a Store where we can buy logos jerseys all that. Make everything available at once not by day.
  11. How Bout instead of Just adding Dumb stuff you work on fixing the Problems with the game. The community literally gives you a bucket list of stuff to fix or to add you guys dont listen and just add things Literally no one asks for.  You're more worried about adding PWHL and things like that to the game than actually fixing the horrible gameplay. I have no issue with Pwhl but The Game is NHL the gameplay is awful fix the Issues with the game then add. 
  12. PWHL on NHL? EA since you want to do right why dont you Just Make a separate game for the womens game? They Should Have their own game not just an after thought on NHL! Im Sure PWHL 26 profits would be Through the Roof! Everyone would buy it just to find out The Game play is just copied and paste NHL. 

4 Replies

  • Cher-Sharkisian wrote:

    PreBuilds have ruined the game. PreBuilds ruin the creativity of Eashl and other Modes. PreBuilds Not only get Better Attributes in The Main Categories but get Xfactors that Custom builds cant even use. Wheels Quick edges ....

    Then goal is variety and inclusion. A player picking up NHL for the first time likely enjoys having builds they can pick from rather than try to learn how to optimize a custom build from scratch.

    Cher-Sharkisian wrote:

    Hip Check is still Ridiculous players are bent over turning trying to follow the player theyre trying to hit. 95% of the time its A trip and not a hipcheck but never called.

    Hip check is an issue, regardless of the fact you can avoid it pretty easy. 

    Cher-Sharkisian wrote:

    Reverse Hitting. Have you noticed the player using the reverse hit always wins? Regardless of Hitting power The reverse Hit always works.

    This isn't true. 

    Sometimes a collision like this happens:

    Cher-Sharkisian wrote:

    The Ai. Almost 20 years and still cant Figure out the Ai. Ai Dman is useless. Ai goalie will make the most unreal save and let in the softest goals 

    The Ai is only reacting to what the human is doing, with positioning taking priority. If your AI dman is 'useless' - this likely means you're pulling them out of position often and forcing them to be in 'recovery' mode which limits their ability to actually have an impact on the play.

    Cher-Sharkisian wrote:

    Attributes either Dont work properly or dont have much affect . Strength Should Help on Faceoffs hitting shots. Shooting power doesnt seem to have much difference at all. Balance i dont think works could have 85+ Balance and still get worked by a 5'7160 sniper.

    Having high attribute levels in these categories doesn't and shouldn't guarantee success in any given area. For example; simply having high Strength will not be enough to be dominant at faceoffs and shooting; you still need good timing to win a draw and you still need to have time and space to get a quality shot off. 

    If you're being 'worked' by someone smaller than you, it means they have good stick-skills and have learned to get the most out of the controls. 

    Cher-Sharkisian wrote:

    Menus For a Next Gen game Menus are incredibly slow

    Agreed. The constant downloading of server-side data slows the menus to a crawl. EA needs to optimize their remote asset delivery for menu systems to improve the flow and make things feel less cumbersome. There's obviously pressure to conform to modern UI trends that require flashy transitions and very busy dopamine-fueled data/stats in every single menu page - and this may 'look' really cool once it loads but the constant waiting for data to download or a new session to be activated on a server when switching dressing rooms needs to be sped up.

    Cher-Sharkisian wrote:

    Match Club Size/Goalie. Why the Heck would you ever remove this from the game.

    Having a human goalie will always match you up against a team with a human goalie, but the lack of matching the room size has been annoying. I think it has to do with the population. Too many WoC modes in my opinion and it has thinned out the herd in other modes.

    Cher-Sharkisian wrote:

    Customization Logos Arenas have been the same for years cant get anything new? Cant get any retro logos ?

    Because trolls rule the world, we're not allowed to have any customization like this. Retro logos exist in-game, but acquiring some of the more rare ones would likely mean investment from EA to the rights holders of those logos. Not a huge ROI on stuff like that.

    Cher-Sharkisian wrote:

    Gameplay awful. 

    Fantastic feedback.

    Cher-Sharkisian wrote:

    No Team Store. Instead of us waiting to unlock new Logos for custom team Via Hockey Bags. Make a Store where we can buy logos jerseys all that. Make everything available at once not by day.

    Yes - world of chel teams should have access to the logos/jerseys they want from day 1. Keep allowing teams to grind arena, visual unlocks but jersey style and logos are super important and very annoying to have to grind every year with no way to know when you'll get the branding you want.

    Cher-Sharkisian wrote:

    How Bout instead of Just adding Dumb stuff you work on fixing the Problems with the game. The community literally gives you a bucket list of stuff to fix or to add you guys dont listen and just add things Literally no one asks for.  You're more worried about adding PWHL and things like that to the game than actually fixing the horrible gameplay. I have no issue with Pwhl but The Game is NHL the gameplay is awful fix the Issues with the game then add. 

    Again, this feedback stinks. You don't pay attention to the forums very much if you think nobody is listening. Just because modes/features get added to the game that you don't like doesn't mean other people don't like them. 

    Adding PWHL was nothing more than creating more teams in the database, adding jersey/logo/colour assets and player face scans. They didn't overhaul gameplay or anything. In my experience, things like PWHL and core gameplay elements are handled by two completely different teams that likely barely even talk to each other. 

    Cher-Sharkisian wrote:

    PWHL on NHL? EA since you want to do right why dont you Just Make a separate game for the womens game? They Should Have their own game not just an after thought on NHL! Im Sure PWHL 26 profits would be Through the Roof! Everyone would buy it just to find out The Game play is just copied and paste NHL. 

    You made two different points to rail against PWHL being included. Pretty transparent to see you're simply not happy with the league being included in the game. Not sure why though as it literally has no bearing on your ability to play the modes you want.

    I actually wish EA would go a step further and take a mode like Online Versus and adopt a feature akin to the UFC weight classes;

    During certain windows of time throughout the day, EA Sports UFC only allows ranked championship matchmaking to be done for certain weight classes. So for 40-minutes, you're only allowed to utilize Heavyweight, lightweight, Straweight(w). Then, the next 40-minutes would be Welterweight, Middleweight, Featherweight (w), etc etc. 

    This forces players to use various fighters. Getting to know which fighters to use in each weight class becomes a skill in itself.

    EA NHL should adopt this for online versus, but with the various leagues they have in the game. 40-minutes for AHL teams, then maybe CHL, PWHL, etc. 

    It forces players to stop using the same team every game (potentially only using OP teams) and adds another skill to master; learning which teams you perform best with in each league.

     

  • Cher-Sharkisian's avatar
    Cher-Sharkisian
    Seasoned Adventurer
    2 months ago

    KidShowtime1867​ 

    If you want to make prebuilds Make them Closer to what we are able to Make. There is No reason Prebuilds should have Xfactors/Abilities we cant use. You got Builds with Wheels 97 speed plus wheels. You got a Power forward with Elite Edges with 90 insane skating ability strength Balance and Hitting. We cant make anything close. If they want to do that take a way the restrictions on Custom Builds.  

    Certain Player Types are basically useless on the game. Grinder Is basically a **bleep** at this point since they allow Playmakers builds to be super similar. They need To either remove player types or Make the player types more unique. Also I think Height and weight Restriction should be Removed. 5'7 is the smallest you can be and 6'9 is the Tallest you can be on any Build. .

    As For Attributes. Im Saying if Strength is a Modifier It should help tying players up not only infront of the net but on faceoffs. Strength should also help with shot power Hitting and Balance.

    When i say i get worked I dont mean getting crushed by a 5'7 160 pound build with 70 something hitting when im 6'1 205 with 85+ balance and strength. Higher hitting and strength should result in more Injuries as well. I cant tell you the amount of hits where i obliterate the guy he bounces back up like nothing happens. It would also make Durability a more important Attribute.All im saying is Attributes should have more of an impact one way or the other depending on how high or low the Attribute is. Some people Lower Durability to the lowest it can be and not get hurt. Or Have weak power and still score a ton from shots.

    Ai. The Ai will literally watch a guy skate by and not turn just let him drive the net. Or he will skate side by side with him not hit him or Poke the guy. One of my Favorites is when the Ai literally has me wide open 15 feet in front and instead of a direct pass he uses the Bank pass for no reason. Ive also had the Ai skate the puck into the Net or Get stuck multiple times this year where he is basically frozen until the whistle resets play. 

    Reverse hitting is a huge issue. Again this is where Attributes should play a bigger role. If i have 90 hitting going up against a guy with 75 i should win that hit not get absolutely wrecked on the reverse hit.  Ive also seen the animation that you posted but it's rare. Id say 90% of the time the reverse hit wins. 

     

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 months ago
    Cher-Sharkisian wrote:

    There is No reason Prebuilds should have Xfactors/Abilities we cant use.

    The idea is to entice you into trying different builds to get different experiences out of the game. Maybe there's a prebuild that is geared towards your specific skill as a Chel player? 

    Cher-Sharkisian wrote:

    You got Builds with Wheels 97 speed plus wheels. You got a Power forward with Elite Edges with 90 insane skating ability strength Balance and Hitting. We cant make anything close

    But you're failing to note the attributes where these prebuilds lag. Your gripe seems to be focused on their speed - but if you notice, they likely lack high attributes in other areas where, in a custom build, you can max it out. Shot power, Accuracy, for example.

    It's really just about generating some variety and giving people options.

    Cher-Sharkisian wrote:

    Certain Player Types are basically useless on the game. Grinder Is basically a **bleep** at this point since they allow Playmakers builds to be super similar. They need To either remove player types or Make the player types more unique. Also I think Height and weight Restriction should be Removed. 5'7 is the smallest you can be and 6'9 is the Tallest you can be on any Build. .

    These restrictions are in place to keep the game balanced. Grinder is still useful if you play to the build's strengths. Just because your specific style of play doesn't dovetail nicely with a grinder build, doesn't mean there aren't people out there who use the grinder build successfully. 

    Remember: Not everyone is trying to play with the most optimized build that 'the community' agrees is the only way to play. Some people enjoy the variety and nuance that comes with builds that excel in certain areas. 

    Cher-Sharkisian wrote:

    As For Attributes. Im Saying if Strength is a Modifier It should help tying players up not only infront of the net but on faceoffs. Strength should also help with shot power Hitting and Balance

    Most power on a shot comes from technique, not strength. You take a powerlifter who can deadlift 600lbs but who's never shot a hockey puck before, I guarantee you a 120lb string-bean 16-year-old CHL prospect has more power on their shot than the guy who spends all day lifting heavy things. Same thing with balance - skating is not a strongman's skill. It's a technique that keeps you centered and even. 

    Same thing for tying players up in front of the net - it's not a strength play. It's timing and technique.

     

    Cher-Sharkisian wrote:

    Higher hitting and strength should result in more Injuries as well. I cant tell you the amount of hits where i obliterate the guy he bounces back up like nothing happens.

    The fact they need to 'get up' indicates they are reacting as if something has happened, no?

    Cher-Sharkisian wrote:

    .All im saying is Attributes should have more of an impact one way or the other depending on how high or low the Attribute is. Some people Lower Durability to the lowest it can be and not get hurt. Or Have weak power and still score a ton from shots.

    Again, shooting is technique driven and not based on a player's strength - nor should it be. People with low durability avoiding injuries doesn't mean the durability rating means nothing. It just means those players play the game in such a way to avoid nasty hits. 

    Cher-Sharkisian wrote:

    If i have 90 hitting going up against a guy with 75 i should win that hit not get absolutely wrecked on the reverse hit.

    You should not be able to just run people over with impunity solely because you have a higher hitting rating. If your player is exhausted - fatigue meter in the red - and you're still running around gooning it up - absolutely 100% you should be absolutely wrecked by a player who recognizes that and is able to time a reverse hit properly. 

     

  • Cher-Sharkisian's avatar
    Cher-Sharkisian
    Seasoned Adventurer
    2 months ago

    Lol Dude do you work for EA?  Like youre literally adding stuff to what Im Saying to Make a point lol.

    I'm not saying just because you have high strength means your shot is wicked. Strength is a Modifier All im saying is It should have more of an effect on attributes outside just stability.  I'm not saying Put your strength up and have good shot power you should be shooting it 300mph. Shot power should be how hard the puck is shot. Strength should add the heaviness to it the pucks that are more likely to squeak through the pads. Faceoffs can only be maxed at 90 so strength again should help with faceoff tie ups if a player with higher strength is tied up off the faceoff it should help that player win more puck battles off the draw. It should help with puck battles in general. 

    Durability again should have more of an effect than if does. Durability should not only determine how likely you are to get injured but how Quick you can recover from a big hit it. Durability and endurance should play off each other. 

    Durability needs to have more of an impact in this game. You can say what you want. But ive played this game long enough and have had some lof the most vicious hits you'll see. I dont care who you are if you come around the back of the net without a helmet and I hit you like a Semi hitting a Prius and your head is driven into the boards or you land on your neck you shouldnt just pop back up id say 75% of my hits would cause a player to become paralyzed if it were in real life. But on this game you can pick yourself up with a broken neck as if nothing happened. I have clips of me laying people out and its like the matrix theyre able to pick themselves up without ever putting their hands on the ice. 

    Again with Hitting If you have a higher hitting percentage you should win more of the reverse hitting scenarios whether youre the hitter or the guy using the reverse hit. Hitting controls needs to go back to what it was. 

    Again If Attributes had more of a noticable difference between Higher and Lower attribute levels across the board You wouldnt have the Meta Builds you see. Players would have to distribute attributes in other areas outside what is used now. This also Plays into why Prebuilds are mostly Op.

    Most High Level players with Use Sniper/Playmaker. Have Medium Shooting accuracy High speed acceleration and agility. Low balance Medium to Low to Med shot power.  Higher puck control. Mid to High 80 endurance.  High passing Off awareness low body checking High stick check low Def awareness High handeye medium strength low durability and shot blocking.High deke High Faceoff and Low everything else. 

    This is the Issue with Prebuilds is that The Attributes That mean the most Are usually all High and the ones that dont are what is low.. 

    The Best One Build is the Moonlight PF 

    And there about 3-4 top end Eashl Prebuilds. Absolutely no reason for Prebuilds. 

     

     

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