Yeah, that's why I tried it and it's only crashed due to playing long enough to lose my spot in the cloud service. The Xbox is a couple years old and it's never felt anywhere close to hot enough to cause a problem. Also hooked up a Cat5 and that only helped a bit. It did have the same issue with both Starfield and Gotham Knights, though they fixed the former unless you get too many MoBs on one screen at the same time and it didn't happen nearly as often with the latter. With Starfield turning off autosaves definitely helped a ton, but so did letting us lower the number of actors and reduce the field of vision. My best guess would be that it has something to do with the file structure that Microsoft makes everyone else use and why. For instance, I don't think that the devs of Fallout London couldn't get it to work on either the xbox or the xbox pc app just because they couldn't rename some filepaths. I think there might be an issue with the asset pipeline.
I did notice a different issue last night when playing 25 on cloud gaming. The shadows kept getting darker and seemed to be overlapping. If the shader is running through models multiple times that could definitely cause the issue when there's only one gpu to worry about. But, it that could be an unrelated issue specific to the cloud service.