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DBacon123's avatar
DBacon123
Seasoned Adventurer
6 months ago

CPU defensemen can’t keep up against the rush in 3s

I've attached the clip as well. The CPU defenseman simply can't defend the rush whatsoever in this game. This has been an issue for years, but it's even worse with how fast you can make your player in 26. Getting matched with an ai defenseman is unplayable and completely ruins 3s. Either have an option to extend matchmaking times until a full team is found in 3s OR make the CPU defenseman faster so he doesn't get burnt on every rush.

27 Replies

  • Tylytys wrote:

    Defence is standing like sticks in sh*t and attackers just fly past them

    How do the players generate the speed required to 'fly' past your Defence?

  • Tylytys's avatar
    Tylytys
    Seasoned Adventurer
    6 months ago

    It's same with 6vs6. Defence is standing like sticks in sh*t and attackers just fly past them. Ruins whole gaming experience 

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    6 months ago
    PlayoffError wrote:

    Which raises the question of why the AI is skating backwards from the get-go in that situation. 

    Bingo! Like I said - this scenario could be improved but the implication that the entire play was the fault of poor CPU play is just not accurate.

    PlayoffError wrote:

    It would be nice if the AI could recognize the situation and react more appropriately.

    Agreed 100% however, the failure of the players NEEDS to be acknowledged otherwise you're fostering CPU AI abilities that would absolve players from applying too much pressure in the O-Zone. 

    For 3's, this is particularly important.

     

  • PlayoffError's avatar
    PlayoffError
    Hero
    6 months ago
    KidShowtime1867 wrote:

    Skating backwards

    Which raises the question of why the AI is skating backwards from the get-go in that situation.  If I'm in the AI's position with no reasonable way to slow down the oncoming rush I'm turning around and hustling back towards my zone to prevent the offence from getting past me.   The best you could hope for there is to be in position in your end to hopefully keep the puck carrier to the outside and slow down or take away a passing play to give your back-checkers a chance to catch up.   It would be nice if the AI could recognize the situation and react more appropriately.

  • DBacon123 wrote:

    I appreciate the explanation of what you think went wrong, but it really doesn't matter

    That's a very collaborative approach to feedback!

    DBacon123 wrote:

    The cpu defensemen simply lacks the speed to keep up.

    To keep up AFTER a galringly obvious mistake by the offense to be behind all 3 opponents...

    DBacon123 wrote:

    but when he's skating down the ice, the speed difference is the obvious factor.

    Because he's back skating and the other players are skating forward....

    DBacon123 wrote:

    The cpu defenseman simply can't keep up.

    Finish that sentence though..... "Can't keep up after a glaringly obvious O-Zone mistake by the forwards"

    DBacon123 wrote:

    The AI gives up positional advantage by making nonsensical lateral movements

    Nonsensical? My dude... there's 3 players skating him down. 

    DBacon123 wrote:

    The AI does not have the speed to keep up with the attacking players

    .... after a glaringly obvious mistake by the forwards, yes.

    DBacon123 wrote:

    The AI had a 30-40 foot headstart back to the defensive zone

    Skating backwards

    DBacon123 wrote:

    got torched by their straight line speed.

    That they were able to generate due to a glaring mistake by the offense, allowing them to generate straight line speed through the neutral zone completely unimpeded. 

    Like I said before, it's not perfect. I'm not saying you're wrong exactly. But in the name of pure balance, you refusing to acknowledge how your offensive play contributed to their goal is only a disservice. I also actually think my feedback and everyone else's here matters very much.

  • DBacon123's avatar
    DBacon123
    Seasoned Adventurer
    6 months ago

    I appreciate the explanation of what you think went wrong, but it really doesn't matter. This happens constantly in game. The cpu defensemen simply lacks the speed to keep up. You can see it in the video. Yes, the defenseman moves laterally to adjust to which forward it wants to pick up, but when he's skating down the ice, the speed difference is the obvious factor. The cpu defenseman simply can't keep up.

    This is after he's moved laterally and lost all positional advantage. He's turned and gathered speed skating in a straight line.His speed didn't allow him any chance to keep up with the rush leading to an easy backdoor tap in

    There's 2 glaring issues in the video (well 3 if you count my players inability to make a play on the loose puck in front of the net that led to this)

    1. The AI gives up positional advantage by making nonsensical lateral movements
    2. The AI does not have the speed to keep up with the attacking players

     

    The AI had a 30-40 foot headstart back to the defensive zone, Nullified that head start with lateral movement until the attacking players were neck and neck, and then got torched by their straight line speed.

  • Great video. 

    Your two forwards are too deep and although you don't think it should end up as a 2-on-0: it absolutely did. All 3 opposing players  begin their hustle towards your zone while your 2 Offensive players are still turning around.

    The fact they break out with 3 players means your CPU dman needs to make lateral adjustments that slow them down.

    When playing 3's it's always best to have a forward hang back with the D in order to prevent straight-line rushes like this because all they do is generate speed while your CPU (or human) needs to make lateral adjustments.

    That being said - please don't take this as me saying the game is perfect or that you're wrong. I absolutely think you're right in that CPU D are a little slow when put up against WoC sweats who max their speed to expose stuff like this.

    I think there's a balance to be struck between defensive responsibility AND the speed loss of a CPU dman when facing the rush.

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