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CapeBretonIslndr's avatar
CapeBretonIslndr
New Vanguard
26 days ago

EASHL 6vs6: Atrocious Matchmaking

As a random player/gamer, not someone's buddy, bro, member of a club or any of the other nonsensical monikers, this online portion of the game really favours and caters to being a part of a group. See the slang/vulgar version. 

After completing the 10-game requirement to get an RP, of which was roughly 21,000, I'm now at 18,165. Meaning, and despite that being my highest (random) gameplay RP, in EASHL NHL 26, the matchmaking seems to think that pairing the random team that I'm on with 12,000-19000 RP is somehow going to make it a competitive game. And it doesn't matter whether I'm a player or goalie, I'll outline how the games that I've been on the losing side of references the ranks on the other side. Now, keep in mind, that's almost -3000 RP, and losing to such high-ranked teams means roughly 200-400 RP. For me, it's not so much about losing the RP, and more about the constant losses due to the high ranks that are on the opposing side and how completely non-fun it is to not know who you're actually going up against. By the way, I'm at 190 hours into this game, since the purchase at launch. This is definitely the least amount of time that I've spent, with any EA Sports NHL series title.

The following is based on the fact that I have no idea of the relationship of the opposing team, as I just show up as a random player, and go through the process of trying to get a game going, be competitive, and so on. 

Opposing team: IBK 6
Losing team: NTH 3

Opposing team ranks and stats: Gold 1 - 22496 (1G, 1A), Purple 3 - 23, 817 (2G, 3A), Blue 1 - 25,049 (2G, 4A), Gold 1 - 19392 (1G, 2A), Blue 2 - 24,688 (0G, 0A), Gold 3 - 20,325 (12SV, .80SV%)

Losing team ranks and stats: Gold 3 - 18165 (myself @ 2G, 1A), CPU/AI - no rank (1G, 0A), Silver 2 - 12, 552 (0G, 1A), Gold 3 - 19, 255 (0G, 0A), Silver 2 - 19, 151 (0G, 3A), Gold 2 - 19,369 (13SV, .68SV%)

At what point was it a good idea to not only hide the ranks of the opposing team, prior to the puck drop, but also to allow for such horrendous matchmaking? Obviously, this game wasn't the blowout that usually happens, but it was 6-1 at one point, and then they just started skating around and intentionally causing penalties. Regardless, how and why is the matchmaking still an issue? And this isn't just in EASHL, it's also an issue in Threes Eliminator. As these are the only 2 online modes that I play, the transparency of my random teammates' rank(s) and opposing players ranks should not ever be hidden, much less have such a massive discrepancy. 

Once again, as this is the least amount of game time that I've put into this iteration, and as a random player, the last several iterations have seen this game turn into more of a punishment for a random player/gamer. I've been playing this game, for over three decades, and I know what I'm doing. Also, I play this game as a non-bonded random player, and still a teammate as per the game of hockey. 

In any case, my personal phasing out process of this game is long overdue.

Edit: Removed vulgar comment. -CM

7 Replies

  • At what point was it a good idea to not only hide the ranks of the opposing team, prior to the puck drop

    On this point I disagree with you. It is a good idea to hide ranks until puck drop, even if it feels wrong. Matchmaking has enough problems without adding players/teams who will drop out of every lobby that doesn't favor them (on paper).  

    The more important point, and the one where I agree with you, is that matchmaking in general needs to be fixed.  It needs to take a teams' collective RP into account so that matchups more often than not feature teams of similar rank.

  • WFWR26's avatar
    WFWR26
    Rising Traveler
    23 days ago

    Its in 3v3 too...my buddies and myself finally bought 26 on sale for 30 bucks (we will never pay full price for another NHL ever...havent for at least 6 years). Anyhow, hop on 26 last night for our first chel club games together. We are level 11-8-1-1. We get matched up for our first 4 games against prestige 2's-3's-4's. Multiple platinum, purple diamond, and fire badge players lol. Finally for our 4th game we get a favorable match up of levels ranging from the 20's to 40's for an overall team. What even is the point of the rating system, if they arent going to use it to matchmake games. Its pointless. Mideswell not even have ranks.

  • Modulater83's avatar
    Modulater83
    New Hotshot
    23 days ago

    Just FYI, you don't really need to bother looking at the levels with regards to matchmaking.  All the levels will tell you is how much time a person has put into the game.  That can correlate to skill level in a general sense as a higher level will mean someone who played the game more, but their rank (Silver, Gold, Plat, etc) or RP number will give you a better idea of the match up.  There are plenty of high level players who have modest ranks/RP.

    That said, I agree with your point.  My team is composed of high silver and golds.  When our opponents are silver, gold, or even plat, the games tend to be competitive and we have a good win%.  When we face diamonds we've been able to beat them with really careful defensive play but will lose a majority...and then there are the elites (fires)...I don't think we've ever beaten a single one.  Even close games eventually break open in the third.  There does need to be a significantly reduced chance of matching up with a team that far outside your rank.

  • CapeBretonIslndr's avatar
    CapeBretonIslndr
    New Vanguard
    20 days ago

    It doesn't feel wrong. It is wrong. A full disclosure of information should be made available to anyone that's paid for this game. Nothing hidden, no surprises, zero safe space, and an absolute refraining from passiveness. 

    As a random and casual player, I should be paired with and against similar ranks and RP. That should be the same course for anyone else playing this game, online, casual or not. Of course, I can understand there being a slight percentage discrepancy for the RP, and I also agree with your point about a need to take into account a team's collective RP and calculating it accordingly. I've also thought about this, over the last several days, after viewing another one of my PS5 Pro screenshots of a much higher collective ranks and RPs team destroying the team that I was on, 8-1 (I scored the lone goal, as a defenceman).

    Where I'm going with this is, getting matchmade against people that have been playing together for years, and being paired with random players that aren't quite as structured, isn't at all fun for the latter. And just to add to that point, random players shouldn't be punished for it. And as I'm a random player, I also play this game casually. That doesn't mean that my skill level is lacklustre, but the losses, lack of coordination, etc., are team reflective, due to random players being put together against established teams. And unfortunately, this is becoming more prevalent for each iteration of this series: Randoms vs Randoms, and Teams vs Teams is an abstract concept. 

    Bottom line, if this series is being held together by forced full offence, severely limited defence, hole-o-rama goalies, and being on an established team to enjoy the online portion, then this series will not last much longer. And as I've mentioned in my original post, my personal phasing out process of this game is long overdue.



  • CapeBretonIslndr's avatar
    CapeBretonIslndr
    New Vanguard
    19 days ago

    If saving face is EA's MO, then either hide everything, or make all of the information visible. As we currently can't see the ranks or RPs, then why not hide levels and loadouts? If matchmaking is (supposedly) such an issue before (the cross play addition is another story) imagine for example, a Level 1 going into an EASHL 3vs3 or 6vs6, and seeing a P5LVL50 as an opponent or opponents. At this point in this year's life cycle, of NHL '26, it is conceivable. How much fun would that be for the new person? 

     

  • Badges under Elite mean absolutely nothing with how they are structured and lost each "season" but knowing prestige levels helps my team know which builds to run.
    Seeing a max level using a Jean Spectre McDavid build tells me it's not worth the frustration, but a low level team thinking they can pay to win means they are going to have a bad time (I'm sure some players may smurf but that is pretty rare for hockey) - Same works for players running truculence or Big Tipper etc.; you can learn their exact playstyle pretty quick when you generalize a level = time:skill formula.

    Of course, the coding is absolute garbage and AI can throw that all out the window but you get what I mean hopefully. Most teams wouldn't be backing out and causing more issues if they would give everyone proper matches to begin with.

    - Blacklists for teams you don't want to play (can be any reason - they have your number, exploiters, raggers, specific builds and XFactors, whatever).

    - Better RP calculations

    - More, or at least better, division separation

    _- idk, SBMM? Something, anything better than what they are using - It's safe to assume people want match quality over quantity. Honestly, how many extra games do they think we're actually getting nowadays?

  • It may come down to how long you’re willing to wait for a matchup. People are dropping like flies it feels like

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