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Michaelvglass's avatar
Michaelvglass
New Traveler
7 months ago

Feedback on Defensive Mechanics (Poke Checks/Stick Lifts & Puck Recovery)

SUMMARY

Poke checks and stick lifts rarely connect despite proper angle, gap, and timing.

When they do connect, the puck carrier or a nearby teammate regains possession roughly 90% of the time, often almost immediately.

This results in a meta that rewards constant puck possession and dekes while disincentivizing responsible defensive play.

WHAT I’M OBSERVING IN-GAME

Clean, squared-up poke checks frequently ghost through the puck or only nudge it without separation.

Stick lifts triggered from a legal position often fail to lift the opponent’s stick or create a loose puck.

When a clean dislodge occurs, the puck commonly reattaches to the carrier or an offensive teammate within a stride or two, even when my defender has inside body position.

Defensive players often lose the pickup battle despite arriving first or exiting fewer skating animations.

Interceptions in established lanes are inconsistent, with pucks clipping through sticks or glancing off without a change of possession.

A slight mistime on a poke draws tripping at a higher-than-expected rate, while properly timed pokes provide minimal reward.

WHY THIS MATTERS

Defensive skill expression feels suppressed because good reads, gap control, and stick positioning aren’t reliably rewarded.

Gameplay balance skews toward offense, allowing carriers to cycle and deke until a lane appears with confidence that dispossessions will return to them.

Player experience suffers when strong defensive fundamentals don’t translate to consistent results in casual or competitive modes.

SUGGESTIONS FOR TUNING AND RESOLUTION

Increase valid interaction windows so square, in-reach pokes and lifts register more reliably.

Reduce magnetic puck reacquisition for a short window after a clean defensive action, approximately 400–600 milliseconds.

Rebalance loose-puck pickup priority so inside position and planted edges carry more weight.

Maintain tripping sensitivity if needed but increase the reward for correctly timed pokes and lifts with higher separation rates and slower offensive reacquisition.

Tighten pass-to-stick collision so interceptions in established lanes are more consistent.

Add clear on-screen or audio cues when a poke or lift successfully registers and when a pickup is actively contested to improve player learning.

ENVIRONMENT DETAILS

The issue appears across Online Vs, HUT, and EASHL.

It occurs on both low and moderate ping.

Defensive builds and attributes do not overcome the core problem of offensive reacquisition after a successful defensive action.

CLOSING

I appreciate the series and the ongoing work to balance realism and fun. But as of now defensive skill is not being rewarded in a way that feels fair. Improving poke and stick-lift registration and reducing near-automatic offensive reacquisition after clean dispossessions would restore defensive viability and elevate the skill ceiling on defense.

Thank you for reviewing this feedback.

5 Replies

  • RobHockey's avatar
    RobHockey
    Seasoned Vanguard
    7 months ago

    I play on Allstar difficulty as a LW right-handed sniper forward and the poke check and hip checks are the two I always use, they save my **bleep** more often than not. The poke checks seem very good this year in NHL 25 I'd get a tripping penalty 7 out of 10 times but this year I rarely get a tripping penalty, you use it if they are in front of you or on the side if you try it while you're behind them it's pretty much an automatic tripping penalty. I rarely use the stick lift, normally use it when they are along the boards because I'm afraid I'd get a slashing penalty. I never hold either the one time I tried to hold along the boards like the AI does I got an automatic penalty so stopped holding.

  • I like what you had to say here. I do however think making these changes actually lowers the skill ceiling in a way but regardless this is not a bad idea. I think the key thing you mentioned that I like here was better rewards for correctly timed poke checks. A defender who is guarding a puck carrier that is inside the "triangle" of that defender is no longer properly positioned to poke check the puck away and must rely on a different tool (such as a bump, hit, or stick lift) to properly separate the carrier from the puck. I actually like seeing more people use dekes every now and again as it really brings some creativity to the mix but we still need to be able to get rewarded with a poked puck or a lifted stick when we are performing them in the correctly positioned spots. 

  • Hamburglar-44's avatar
    Hamburglar-44
    Rising Newcomer
    7 months ago

    How do you figure being able to properly defend and having pokes and lifts miss when attribute ratings are high and positioning is proper will lower the skill ceiling but forwards are given one touch dekes by the press of a button and that isn’t low skill? Deking also doesn’t cause skaters to lose momentum and with these op badges they can gain momentum whereas stick checking animations slow the skater, pause the skater and in some instances cause the skater to flail their body unbalanced and take them way out position? Stick checking is the most important and used defensive tool and the state it’s currently in resembles pee wee hockey not NHL. The elite stick checking badge doesn’t even work. I’ve experimented with the stick checking attribute at base and 99 with the combination of defensive awareness, discipline, puck control and hand eye at all different variations and it’s still incredibly unreliable. The stick simply avoids the puck carrier like two magnets. It’s preposterous to force a defenseman to have to hold in one button while aiming with another and pushing in the aim button to make a successful poke when, like I mentioned above, a forward can press one button and do one of the multiple Datsyuk style dekes. The game is unbalanced and favors too heavily on forwards and it makes the game unplayable for defenders. Off topic rant but the badges ruin the game and unskilled players rely on them and get rewarded too often because of them. I have never seen so many non hockey plays being rewarded than in this years game. The videos I’ve seen posted not only here but on other platforms where they are arguing stick checking working properly are from people playing vs lesser tiered players who haven’t grasped the fundamentals of the game, controller scheme and/or lack situational awareness when in possession of the puck in different circumstances.

  • FourZeroVI's avatar
    FourZeroVI
    New Veteran
    7 months ago

    There are two types of player base in this game. Online and Offline players. The defensive issues that are being described are more than likely online users. CPU doesnt deke or stick handle to the extent that a user player does. So your experience and their complaint wont match up. 

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