EA_Aljo
Community Manager
9 months agoHow Attributes Work in NHL 26
Hey, NHL Fans. In recent years there have been numerous requests for an explanation of attributes. We now have an article up with these details. Link below.
Hey, NHL Fans. In recent years there have been numerous requests for an explanation of attributes. We now have an article up with these details. Link below.
I bought NHL late in the cycle this year, so I'm only coming across this information now. I have asked FOREVER for EA to just make it clearer what each attribute does. I've always thought that some attribute descriptions seemed a bit vague and seemed to suggest potential affects, but was never quite sure. For example, Hand Eye is described in game as determining how well your player handles deflections, passes, and pucks in air. It certainly made sense to me that passes from opposing players should count as well, but there was never any confirmation.
Now that we have more detailed descriptions for attributes, this is going to completely change the way I create builds. No more draining seemingly unimportant stats like puck control for a defensive build.
Good stuff, EA. 👍
I believe there is a very simple and attainable update that needs to be pushed through for the attribute's.
Leave badges for 3s and live events, 6s is the most competitive mode in this game, stop trying to turn it into an arcade game
- 90% of your player base for the past 3 years
Hey there. Offensive/Defensive Awareness does not affect the camera.
Hi EA_Aljo, my friend seems to think offensive/defensive awareness have some sort of impact on how the camera zooms in on players up or down ice, I told him I do not believe it to have any impact on camera or zoom settings in any way whatsoever but could you confirm? Thanks!
It all comes down to card ratings. When the AI can take an 82 rated player an increase his skill set with each different level. Rookie to Superstar. It falsifies the attributes of that card. Game sliders can also swing differences in performance. Its all well and good to state the intention of said attributes. But manipulating them, makes that or those cards inaccurate.
I'll pass this on. I'm not optimistic we'd provide a detailed list of these.
Given that BaP got "revamped" this year(arguable, but I digress), it's a shame to hear this... it would have done well to be in a post such as this where EA is already giving details as to what each attribute effects what behaviour on the ice. I don't think adding what adds and subtracts to these attributes in BaP is a stretch of context.
For example, if we "knew what to expect" on this front, we might be able to catch and report bugs if the reported amount taken from a player is different than the post game reduction says.
Just like a basic "cause/effect" list for how stats change based on actions (ex, poke checks increase stick checking stat, hip/shoulder checks increase body checking, getting knocked over reduces durability or balance) some of them will be obvious for sure, but, for example, I have no idea how to increase aggression aside from the perk tree and if theres a way to do so while playing, it would be cool to know how.
I'll pass this on. I'm not optimistic we'd provide a detailed list of these. If you had a list of the ones that weren't so obvious, that might be doable.
Just like a basic "cause/effect" list for how stats change based on actions (ex, poke checks increase stick checking stat, hip/shoulder checks increase body checking, getting knocked over reduces durability or balance) some of them will be obvious for sure, but, for example, I have no idea how to increase aggression aside from the perk tree and if theres a way to do so while playing, it would be cool to know how.
Also, EA_Aljo, I did make a post about a week ago with some video of more penalty discrepancies that you can find here : Issues with the AI "balance" | EA Forums - 12726653
Hey there. Can you give me some more details on that? I'm not a BaP player so if there are some specific boosts that activate based on performance you need more info on, let me know and I'll see what I can do.