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Thanks for your reply and for sharing your thoughts, I really appreciate the feedback. I hear you on the great reset. I do not play HUT myself, but my subscription idea would not remove the yearly reset at all. You could still start a fresh HUT season every September just like today. The subscription would only replace buying the base game each year but there would still be a September renewal for your subscription just like the NFL does with NFL red zone and NFL game day.
In reality it is no different than a yearly release, it is just a fail safe for EA to roll out a better, higher quality game with many more feature missing and for players to continue subscribing if it is worth it. Packs, events, and the HUT grind would stay the same, the only difference is the base game becomes one evolving platform getting better and better increasing game value within the season, boosting new subscriptions, and ensuring current subscribers. If the game keeps improving, people keep the subscription , if not, they can drop it. That feels like a fair balance for both sides. It gives the fans more value with a higher quality game, and it ensures EA still gets their money every year through subscriptions on top of HUT, which seems to be their main focus right now and part of why so many other features have been left out.
Yes but what I am saying is that by EA doing a reset in HUT while not having a new game to download, it tricks peoples brains and will deter them from wanting to play further because their team just got "nuked" whereas when a new game comes out, people can get over the fact that they are starting their collection over from scratch after having a team of 99overalls. This is because:
- They still have their collection on the old game in case they wanted to go back for whatever reason
- It is a brand new game they are playing on so its a psychological thing that says "okay I can do this as none of my stuff carried over to the new game".
Its just like my argument for implementing a mercy rule in EASHL vs not having one: A mental game.
- Mercy Rule game ends after I.E. a team goes up by 5.
- A team goes up by 5 and everyone leaves, ending the game.
Both options do the same thing but there is a psychological aspect in the second one of you having to physically click the buttons yourself that say "exit game" vs having the game end for you. One you are in control of and saying "yeah I give up, no way we come back from this now", the other says "oh well I guess the game is over and it is on to the next one". The second one is what keeps you playing the game where the first might be followed by a, "yup I am done for the night".
I digress but my point is that its a mental and psychological game that is being played on ourselves and if you were to have the game be the same and essentially a roster update with some gameplay changes, you then have to convince all these HUT guys that even though the game is the same, its time to start from scratch.
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