Forum Discussion

BigTimeTimJim's avatar
BigTimeTimJim
Rising Hotshot
4 months ago

Updated: NHL Needs a Year Pass With PC Release – The Model That Out-Earns HUT

NHL should drop the outdated annual release with trickled out features and move to a Year Pass model that updates all season across PlayStation, Xbox, and PC. One yearly payment, not monthly. Crossplay. Weekly updates and three big drops tied to the hockey calendar. Franchise and Be A Pro finally grow because there’s no yearly reset.

 

Money Talk: Why Year Pass Beats HUT

 

Assumptions

  • Year Pass price 99 dollars
  • Base case assumes 1.2 to 1.3 million Year Pass buyers
  • Conservative case assumes 600 thousand Year Pass buyers
  • Seasonal Pass is three drops at 20 dollars each per buyer
  • These figures are illustrative and separate from HUT, which continues

 

Base case, conservative math

  • Year Pass subs 118 to 130 million
  • Seasonal Passes three by twenty 21 to 24 million
  • Creator Marketplace cosmetic mods broadcast packages goalie masks 15 million
  • Team Partner Packs licensed intros songs jerseys 4 to 6 million
  • Esports and sponsors 5 to 8 million
  • Total 163 to 183 million before any HUT spend

 

Conservative case

  • Year Pass subs 59 to 60 million
  • Seasonal Passes three by twenty 12 million
  • Creator Marketplace 7 million
  • Team Partner Packs 2 to 3 million
  • Esports and sponsors 3 to 4 million
  • Total 83 to 86 million before any HUT spend

 

HUT continues as a primary driver. If current HUT brings in roughly 100 to 150 million on its own, the Year Pass model adds a new guaranteed revenue stream on top. In the base case it likely exceeds the annual model before counting HUT, and in the conservative case it meaningfully supplements HUT.

 

Safe PC Release and Customization Freedom

 

Fans want mods and editing. EA wants guaranteed revenue. Both can win.

 

  • Unlocked editing attributes body size hair equipment all editable. No more grey silhouettes.
  • Mods allowed for offline and presentation while the game requires an active Year Pass license to run.
  • Server validated license. On boot the title checks EA servers. No sub equals locked title screen.
  • Offline token grace period. Thirty days for legit offline play then a reconnect is required.
  • Physical copies if sold are just installers. Subscription required to play.
  • HUT remains server authoritative and protected with weekly ban waves.

 

EA still gets paid every year even from offline only players who mod. Fans finally get the customization freedom they have asked for. HUT stays protected.

 

What Fans Get

 

This is not just about revenue. It is about finally delivering the hockey game fans have been asking for across forums Reddit and Discord for years. With a Year Pass model features stop disappearing and start stacking. The result is the most complete NHL game ever made.

 

  • GM Connected returns. A true online franchise where up to 32 human GMs run teams make trades draft and play through multiple seasons without crashing or server issues. Because the Year Pass updates year round you experience the real NHL calendar. The Entry Draft in June. Free Agency in July. Training camps in September. Draft boards prospect interviews and live trade chatter between human GMs make it authentic.
  • Roster share and full player editor. No more grey silhouettes. Every attribute equipment piece body size hairstyle facial hair and goalie mask editable. Unlimited created players. Community roster sharing allows NCAA KHL World Juniors Legends or Historic seasons to be uploaded and downloaded instantly.
  • All Star international and specialty events. The hockey calendar finally feels alive. World Juniors in December. Olympic hockey every four years. PWHL integration for women’s hockey. Outdoor games like the Winter Classic and Stadium Series with unique crowd behavior and ice conditions. A fully playable All Star Skills Competition with hardest shot fastest skater accuracy shooting and breakaway challenge.
  • Franchise mode depth and off ice culture. Practices that actually matter. Coaches with unique personalities and systems that affect morale and chemistry. Players with rivalries friendships and leadership qualities that impact performance. Realistic contracts including no trade clauses taxes and player mood. Off the ice NHL Network and TSN style studio panels debate your trades highlight rivalries and call out playoff collapses. Cutscenes show your GM at the draft table in pressers or in tense contract meetings. Player charity events award shows and trade deadline specials bring league culture to life.
  • Be A Pro that feels alive. Draft day presentations locker room interactions and press conferences matter. Post game interviews affect reputation and endorsements. A social media feed filled with fan chatter highlight clips and TSN rumors responds to your play. Get traded and analysts debate it while fans boo or cheer. Award shows and off ice storylines give real progression.
  • Smarter AI. No more lifeless teammates. AI runs real systems hockey. Penalty kill units collapse into diamonds versus a 1 3 1. Neutral zone traps finally look real. Puck battles net scrums and board play feel organic.
  • Authentic skating and player identity. AI driven animations built from NHL EDGE and broadcast footage. McDavid’s hunched acceleration Eichel’s glide Matthews’ quick release Sorokin’s explosive pushes. Every player looks and plays like themselves updated throughout the season.
  • Dynamic broadcast and presentation. Multiple commentary crews ESPN TNT Sportsnet regionals. Pre game panels preview matchups intermissions show highlights from around the league and post game wrap ups react to storylines. If Ovechkin is chasing Gretzky the studio debates it before puck drop crowds buzz when he hits the ice and broadcasters celebrate the record when he breaks it.
  • Legends and Era modes. Relive Gretzky’s Oilers the 90s Red Wings the 2000s Devils with retro overlays and authentic commentary references. Entire historic seasons or drop Legends into Franchise.
  • Fighting emotion and atmosphere. A fighting engine with context. A fight after a dirty hit boosts energy. Players smash sticks after bad calls chirp in scrums and pull off signature celebrations. Crowds chant boo rivals and erupt during milestones.

 

Why Fans Stay Engaged Year Round

 

With a Year Pass model NHL does not go dark after the Cup Final. Instead the game stays alive through the entire off season.

 

  • NHL Draft. A full authentic draft experience in June with cutscenes draft boards prospect interviews and trade chatter. Most first round prospects are face scanned and in the game at release with updates for the new class added immediately after.
  • Free agency and off season moves. In July live updates roll out for big signings and trades. Studio panels and commentary debate roster moves like TSN or NHL Network.
  • Training camps and rookie showcases. September brings prospect tournaments pre season camp battles and cutscenes around players making or missing the team.
  • Season kickoff buzz. The NHL and NHLPA marketing push in October ties into the game. New intros presentation updates and live content drops make it feel like a fresh new season starting not just a stale roster update.

 

This way fans stay hooked all summer. Franchise players immerse themselves in the league calendar. Be A Pro players live through the draft and free agency drama. Online GMs in Connected Leagues negotiate and trade through the off season. When the puck drops in October the game already feels hot with buzz from real world hockey.

 

For the first time NHL does not just feel like a video game. It feels like being inside hockey twelve months a year.

 

Why This Works for EA

 

  • Guaranteed revenue. Every player must renew each year.
  • PC adds new markets. Even 300 thousand PC subs equals about 27 to 30 million extra at 99 dollars.
  • Offline depth improves retention. Franchise and Be A Pro players stick around longer and are more likely to try HUT.
  • No cracks or free play. License validation with offline tokens controls piracy while respecting legit offline users.
  • HUT strengthened. Bundled cosmetics and event rewards increase engagement without breaking the economy.

 

Bottom Line

 

This model makes more money than the annual release alone brings in new fans through PC and finally delivers the complete hockey game. EA wins with guaranteed revenue a bigger player base and a stronger HUT. Fans win with full customization mods offline depth and no more resets. This is how NHL stops feeling like a side project and starts leading sports gaming again.

55 Replies

  • BigTimeTimJim's avatar
    BigTimeTimJim
    Rising Hotshot
    3 months ago

    KidShowtime1867​ 

    Man, you’re acting like I don’t understand the business side of this. I literally said NHL is EA’s lowest-selling sports title. That’s exactly why this is the franchise where they could afford to try something different. It’s not Madden or EAFC where the machine prints money. Playing it safe is exactly why NHL is stuck as the smallest sports franchise they have.

     

    Yeah, subscriptions aren’t magic, but pretending the current yearly resell and HUT reset is the only way forward is lazy thinking. Live service models already drive most of EA’s revenue. FIFA, Madden, Apex… all of them prove that people will spend more when the game feels alive. NHL could be more than a niche product if they stopped treating it like one.

     

    And don’t twist what I said about offline. I never said customizable hair was going to sell millions of copies. I said offline immersion, storylines, commentary depth, franchise drama, and customization all build stickiness. You hook new players by making NHL feel like a living hockey world, not just rosters plus ice. You keep subs alive by giving people reasons to log in every month.

     

    Mods and PC? Sure, EA is risk-averse with licensing. But pretending it’s impossible is nonsense. They already do it with Sims, Battlefield, and Skate. Mods drive engagement everywhere. Gate NHL behind a subscription and you control access while still letting the community fuel buzz. That’s revenue, not risk.

     

    As for the chart, of course it’s illustrative. Nobody is claiming it’s an official EA projection. It’s called making a business case. You can nitpick the numbers, but the reality is clear. Live services already account for more than 70 percent of EA’s revenue. Adding a subscription model and finally putting NHL on PC would add money, not lose it.

     

    You can call it fantasy all you want, but the bigger fantasy is believing NHL will ever grow past niche status if EA just keeps pumping out seventy dollar roster updates forever.

    I’ll give credit where it’s due. Gameplay has definitely improved this year and I’m glad they added AI generated face scans. It shows they are listening and making progress. But there are still so many missing features that fans have been asking for.

     

    We all know HUT and microtransactions are always going to be their primary focus because that’s where the money goes. That’s fine, but if they ever want NHL to grow beyond a niche sports title, they need to expand. A PC launch, ultimate customization, deeper offline modes, and franchise immersion would pull in way more players.

     

    The problem is if they add all those features under the current model, a lot of people would just buy once, customize rosters, and never spend again. That’s where a subscription makes sense. It safeguards EA’s revenue stream while giving players a reason to stay subscribed as the game evolves with new content, real-time updates, and off-season events.

     

    So yeah, I’m glad the series is moving forward, but NHL is still behind Madden and EAFC in terms of depth and reach. If they really want to break through, this is the path.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    3 months ago
    Bigtimetimjim wrote:

    Man, you’re acting like I don’t understand the business side of this. I literally said NHL is EA’s lowest-selling sports title. That’s exactly why this is the franchise where they could afford to try something different. It’s not Madden or EAFC where the machine prints money. Playing it safe is exactly why NHL is stuck as the smallest sports franchise they have.

     

    Being EA’s lowest-selling title isn’t an invitation to take big, costly risks — it’s the opposite. NHL doesn’t have Madden/FC’s cushion to survive a failed experiment. “Playing it safe” isn’t why NHL is small — it’s because hockey is a niche sport globally compared to soccer or football. No model change fixes that fundamental scale problem.

    Bigtimetimjim wrote:

    eah, subscriptions aren’t magic, but pretending the current yearly resell and HUT reset is the only way forward is lazy thinking. Live service models already drive most of EA’s revenue. FIFA, Madden, Apex… all of them prove that people will spend more when the game feels alive. NHL could be more than a niche product if they stopped treating it like one.

    Subscriptions aren’t “lazy thinking” — they’re a high-risk bet that only work at scale. FIFA and Madden thrive because they have millions of active users sustaining live services. NHL doesn’t. Without that size, a sub model risks rapid churn, leaving EA with fewer yearly sales and no sustainable subscription base.

    Bigtimetimjim wrote:

    And don’t twist what I said about offline. I never said customizable hair was going to sell millions of copies. I said offline immersion, storylines, commentary depth, franchise drama, and customization all build stickiness. You hook new players by making NHL feel like a living hockey world, not just rosters plus ice. You keep subs alive by giving people reasons to log in every month.

     

    Offline immersion is nice, but it’s not a recurring revenue engine. Commentary depth, franchise drama, and customization don’t translate into monthly spend the way HUT packs do. EA isn’t ignoring those features out of laziness — they’re cutting them because they don’t drive revenue. Subscriptions won’t magically change that math.

     

    Bigtimetimjim wrote:

    Mods and PC? Sure, EA is risk-averse with licensing. But pretending it’s impossible is nonsense. They already do it with Sims, Battlefield, and Skate. Mods drive engagement everywhere. Gate NHL behind a subscription and you control access while still letting the community fuel buzz. That’s revenue, not risk.

    Comparing NHL to Sims or Battlefield misses the licensing issue. Mods work there because EA controls the IP. NHL involves the league, players’ association, and team brands — all tightly managed. Letting the modding community experiment with NHL assets introduces risks those licensors won’t tolerate, subscription or not.

    Bigtimetimjim wrote:

    As for the chart, of course it’s illustrative. Nobody is claiming it’s an official EA projection. It’s called making a business case. You can nitpick the numbers, but the reality is clear. Live services already account for more than 70 percent of EA’s revenue. Adding a subscription model and finally putting NHL on PC would add money, not lose it.

     

    If the chart is only “illustrative,” then it doesn’t prove anything. A business case needs grounded projections based on NHL’s actual player base, not a generic bar graph that assumes “subs = more money.” Without hard data, it’s just wishful thinking dressed up as analysis.

    Bigtimetimjim wrote:

    You can call it fantasy all you want, but the bigger fantasy is believing NHL will ever grow past niche status if EA just keeps pumping out seventy dollar roster updates forever.

    The “fantasy” isn’t $70 roster updates — it’s believing NHL can transform into a thriving live service ecosystem on par with FIFA or Madden. The sport’s niche audience caps its ceiling. The realistic path forward is improving gameplay, expanding to PC, and steadying the product — not chasing a risky subscription model that could sink it entirely.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    3 months ago

    1. Risky Economics and Market Size
    EA NHL is a niche franchise with an estimated 1–1.5 million annual buyers at best—far smaller than FIFA/EAFC or Madden. A $99 “Year Pass” counts on nearly every current buyer converting and staying subscribed, but sports titles routinely lose lapsed players each year. If only a fraction balks at the higher up-front price or subscription requirement, total revenue could drop. Forecasts in the proposal (e.g., 1.2–1.3 million full-price subs) assume near-perfect adoption and ignore regional price sensitivity and currency swings.

    2. Consumer Perception & Platform Realities
    Many players still prefer a one-time purchase they can own and trade or gift. Requiring a persistent license check—and selling “installer discs” with no standalone play—risks backlash similar to always-online DRM controversies. Console marketplaces (PlayStation/Xbox) take a 30% cut on all recurring fees, so EA’s net may shrink compared with annual boxed sales, especially when retailers push back over lost physical revenue.

    3. Development & Update Burden
    Delivering the ambitious, always-fresh feature set described—weekly patches, three major drops, deep franchise/BaP overhauls, and authentic year-round events—requires a live-service infrastructure and dev team budget more like Apex Legends than the current NHL staff. The proposal assumes EA will pour significantly more resources into a series that already trails other sports titles in profitability. Without guaranteed extra investment, fans might just get the same small updates stretched across a year.

    4. HUT Cannibalization and Monetization Uncertainty
    HUT is EA’s primary profit center for NHL. A Year Pass could unintentionally cannibalize HUT spending if players feel their $99 already “covers everything.” Projected add-on revenue from cosmetics, creator marketplaces, and partner packs is speculative and unproven in this franchise. If those micro-markets underperform, total revenue could be lower than the current model.

    5. Preservation and Player Autonomy
    Today, someone can buy NHL 24 used in five years and still play offline. Under a Year Pass with server validation, once EA turns off authentication servers the entire product disappears—even for purely offline franchise mode. That raises consumer-rights and game-preservation concerns and could draw regulatory scrutiny, especially in regions with strong consumer-protection laws.

    Bottom Line
    A Year Pass sounds enticing for continuous updates, but the economics, infrastructure demands, consumer backlash risk, and preservation issues make it far from a guaranteed win for EA or its players. The safer path is a hybrid—keep annual releases while adding optional live-service elements—until EA proves it can deliver and sustain the ambitious, year-round content this model promises.

  • BigTimeTimJim's avatar
    BigTimeTimJim
    Rising Hotshot
    3 months ago

    KidShowtime1867​KlariskraysNHL​EA_Aljo​ 

    Really appreciate you taking the time to lay that out — this is the kind of constructive breakdown the community needs. Respect for putting thought into it.

     

    You’re right on a lot of things. NHL is a niche compared to Madden/FIFA, and expecting a perfect conversion rate on a higher upfront price is risky. Dev resources are also a huge factor — no way the current size team could pull off weekly updates and full year-round drops without EA actually investing more. And the preservation angle is legit too, once servers go dark there has to be some kind of legacy mode or else offline guys get left behind.

     

    Where I still think there’s a window is:

     

    • PC growth + crossplay — even a couple hundred thousand extra players there changes the economics a bit, especially with how hockey’s growing in non-traditional markets.
    • Marketing synergy — tying the game into the real NHL calendar (Draft, Free Agency, training camp) with NHL/PA support could keep buzz alive and give EA more hooks to sell subs.
    • HUT protection — if marketed right, a Year Pass doesn’t have to cannibalize HUT, it could actually boost engagement. People paying in every year are more likely to stick around and dabble in HUT because they’re already “in the ecosystem.”

     

     

    On your hybrid point — I get why that’s a safer approach for EA, especially with how niche NHL is compared to their other titles. It might even be the best bridge until EA shows they can deliver true year-round content. My only pushback is that NHL has been “playing it safe” for decades now, and the game still feels like a side project. At some point EA has to swing big if they ever want NHL to grow beyond the same 1 million buyers.

     

    And honestly, I’ll give EA credit too — the last two years have been some of the best strides in a long time. The number of player likenesses added (even AI-generated) has been great, and gameplay both offline and online hasn’t felt this good in years. That’s exactly why I think now is the time to push further — they’ve shown they can improve, but a Year Pass model would finally let them build on that momentum instead of resetting every September.

     

    And to me, that’s the real key. If EA actually pushes immersion the way 2K did at its peak — cutscenes, storylines, NHL Network/TSN-style shows, off-ice events, a true career story in Be A Pro, in-season tournaments, and authentic drafts/trades/locker room moments — then NHL wouldn’t just be “better than it is now.” It would be on the same level as the best sports games ever made. With gameplay trending up and face scans improving every year, if they cover all that, it has the chance to be the best hockey game we’ve ever seen.

     

    Bottom line, your points are fair and the risks are real. I just think the potential upside is also bigger than what we’re getting now. But credit where it’s due — this was a well thought out response and I respect you for putting it together.

About NHL 26 General Discussion

Join the community forums and discuss the latest news and game information around NHL 26.1,209 PostsLatest Activity: 2 months ago