Re: NHL 20 Feedback Discussion
@EA_Aljo
Feels like I'm only complaining but at the end of the day I just want NHL to keep evolving and become more popular. I'm sure the team is just as frustrated at certain things as the players; never good to just fight.
The ai should never be good as human players, that's just common sense, but i feel like there is room to improve how they function so everyone benefits. Playing as much as I do with the computers, I've begun to notice simple patterns; I'd just like it to get to a point where I'm saying "omg I sure hope the computer can pull this off!", instead of "Oh great, the ai is going to mess it up riiiiiiiiiight..... now". Unpredictably reliable as opposed to predictably unreliable I guess?
You've said and contributed more in a month of posting than others have combined in the last 10 years of modern NHL games so I apologize for the walls of text; just nice to be able to discuss.
1. Storming the net was supposed to be fixed. A soft and simple tuck into the goalie pads, a pass diagonally up left/right, or a shift to the right would have been less stressful.
2. I was pressing right on both sticks and R2 to pass. That was the 2nd time, possibly 3rd, where this has happened so it's fairly rare; players getting stuck behind the net is definitely a bigger issue.
3. I had a whole essay written about this but at the end of the day, I just wanted to showcase what a lot of teams who believe in ice tilt come across. Those 3 shots I took were some of the worst plays we made and it seems to only happen when we face teams 500CR below us - and there just does not seem to be any possible answer, no matter how minute, other than the game simply refusing to let you win.
We are legit scared now to play the Christmas turkeys and other low levels because of this (but of course 300CR teams are all we can matchmake for some reason despite being 850's).Tale as old as time, and both sides will never agree (and I don't think we should agree to disagree because neither side will 'win'), I just wanted to throw my two cents in there. I don't disagree many people are paranoid, but my think is - if 95% of everyone in town is wearing foil on their heads, general consensus (and therefore, technically the "truth"), states their right and the non-foilers are the real crazy ones.
4. Passes like those *ALWAYS happen when the computer is involved; they absolutely looooove passing into the middle which messes everything up. The team can say human input is what's causing them to do that all they want but I will never stop believing they (the ai) need to plan things a little better.
I should have tripped the guy coming down the right too - My magical tinfoil hat tells me the game is conspiring against me and the stick through the legs seems to agree...
5. Ehhhh nah, In my experience, he will get locked into pass reception and go offside anyway or he'll just pass to me in the center since he won't do cheese snipes - My friend and I each have about 25 offsides in our 200+ games and the team has well over 300 at this point - the ai are absolutely positively 100% awful and seem to do it on purpose. I envy you playing with more humans but still believe my complaining over this is perfectly valid; ask any 2v2,3v3 team and they'll say the same thing. I don't care how open they are, they can stay back.
8. All the clips are from online EASHL. Not sure what the strategies were but he should not have done that regardless
9. Malone should have passed up and Bates ruined the flow with that pass back; it's fine if a human passes back like that since they'd tell you ahead of time (in theory, anyway), but not a random AI pass - their human could have gotten a breakaway.
13. What I'm saying is the D almost never wins battles in that spot since 9 times out of 10 there is an opponent ai there that just rams into him. that specific spot is a computer LD unique issue.
14. I'd take my chances of winning the lottery over dumps like that actually working, especially in 2v2 and 2v3 games. We were on a powerplay and the ai just handed them the puck to waste time with.
Pass to me or #20, try to power through (even if he was hugged on the boards this would give my team a far better chance of getting the puck), spin-o-rama around, skate back to the blue etc. etc. -- there were so many other better options and he chose the one we absolutely never want.
17. Promoting more human players on a team is well and good but the dev team needs to realize that custom teams with few humans, like 2 or 3, make up the vast majority. I don't need the ai to be godly, I just don't want them to be so useless.
18. My leg may have been in the goalie but the game allows sticks to go through their pads and chest, allowing goals -- Shouldn't matter anyway since I didn't impede the goalie in the slightest if you slow it down; there was no hit recovery, just a positional shift into another save so I believe my chances of that goal being allowed in the real NHL are fairly high.
20. Passing at the goalie like that should never be an option. He could have easily circled back to behind the net, passed it to where the ref was, or, in a worst case scenario, attempted a pass to #24. Murphy shouldn't rush the net like that anyway; get him away.
21. They didn't even try to do anything though
24. Faster pass outcome would have been me (red) not being forced to slow down and hug the blue line, allowing me to get in for a play. My blue buddy there would have been able to just boost straight across to look for one of those lame, right side rebound cheesers.
These exact plays are how those touch-pass issues keep happening. You just can't rely on the computer for anything so you need to keep calling for the puck.
29. High pressure is the only thing that makes the ai attack in the defensive zone (at least, along the sides), and #5's play was anything but. (more LD problems...)
30. This happens so much it's just depressing.
33. A coach should bench anybody who makes plays like that when the game is tied at 2 a piece (let alone in OT!); absolutely no reason for him to do it, especially when he had other options like passing up the right or down the boards.
41. Every shot they take is really high but I'd say the OoB happens around 1/3 of the time.
Don't get me wrong, it's awesome to get Santa and zombie gear, but on paper it seems a little strange to earn them relatively late into the festive seasons
I think all jersey duplicates were fixed last year (though I vehemently feel I've earned, like, 50 Dallas Stars pom poms at this point), but there are many jerseys that look so very similar.
Just a quick vid of two very similar Canucks jerseys in consecutive bags. Seems like most teams have 2 sets of two jerseys that look eerily similar. It's great that you're giving us options, I really appreciate it, but there is a point where quantity over quality becomes an issue.
I believe the Hockey fights cancer and all those types of jerseys should all be given all at once or at least by division, conference, whatever. It's not a major issue by any stretch, but I can do without camo jerseys.
Speaking of grouping things together, I would like to suggest a "Mark all as seen" option be put into unlocks. Manually scrolling to get rid of orange circles could use a little QoL tweak
EASHL custom colours need a QoL tweak as well. All colour types (Wheel, NHL teams, Colour grid, EASHL recents, etc.), should be in the same drop down menu instead of going into the colour wheel and then opening up team colours to open more after that. A "select multiple zones" function for your custom team would save sooo much time as well.