Forum Discussion
@PalomaMarvel24 wrote:I think if a copy and paste of TW14 was done, it might save the headaches.
Unfortunately, they can't do that because it's on the old Tiger Woods engine. If they would have been able to copy and paste from the old TW engine to Frosbite, it would have saved them a lot of work, and EA Rory would have a lot of contents. This is the problem with starting from scratch with a new engine, and why HB/2K are still using the old Unity engine for their game. It's a lot easier this way, and they can keep all the courses made by customers with the courses creator. They will probably lose all those courses with a new engine.
@Katybee_1313 wrote:
@PalomaMarvel24 wrote:I think if a copy and paste of TW14 was done, it might save the headaches.
Unfortunately, they can't do that because it's on the old Tiger Woods engine. If they would have been able to copy and paste from the old TW engine to Frosbite, it would have saved them a lot of work, and EA Rory would have a lot of contents. This is the problem with starting from scratch with a new engine, and why HB/2K are still using the old Unity engine for their game. It's a lot easier this way, and they can keep all the courses made by customers with the courses creator. They will probably lose all those courses with a new engine.
You would think this would be a valid argument. But what do you say when 2K deliberately removed the ability to add weight to your golfer. It was available in 2K2019.
And while I was reviewing all the old 2K games... 2K2019 is really playable with everything disabled. The only problem is that it is far to easy to hit shots straight. I really enjoy the putting without the green grids.