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yusd25's avatar
yusd25
Seasoned Rookie
2 years ago

EA Why aren't you capitalizing on potentially, the best Golf game ever made?

EASports if you can't see it, what's written directly to you.

Then consider how much $ you would make if you just implemented few these things all of the posters are telling you for free.You don't need to pay a company to find this out for you it's all here.

A game that had all the things said everywhere in here in either suggestions or complaints.

Which is so very clearly possible to do because you have already done each thing before.

I don't think anyone would disagree if all these things were implemented, not only would it be a minor undertaking in the scale of your ability to do so as probably the most globally recognised game developers.

It would not only make the most important thing happen, happy return customers.

It wipe out any competition or any other game on the market and who or how could it ever be challenged for a comparable product? 

Give the people that want the 2 to 16 players their format, give the private match 1 to 4 players their formats, give everyone more of the quality of course to play like you have , it's already at your fingertips.

You've done all this before.

Package it all in 1 bundle and do you think people won't buy it? Giving them want they want isn't a marketing strategy?

Think about it, humans like new things but they want the best of everything. Are your executive team really that incompetent that they can't see how to make an annually recurring profit plan that could have 0 losses and 100% saleability?

8 Replies

  • @yusd25  Your post is absolutely spot on. EA has made great golf games in the Tiger Woods Series with TW14 as the latest and best installment; most importantly EA has the intellectual property for the TW series. With the exception of gameface, EA can still implement features of TW14 like adjusting wind speed, flag position, having 5 levels of difficulty (beginner, pro, tour pro, tournament, and simulation), having all items in store instead of rotating, ability to choose who you play against. In addition, having options to remove RNG and lipouts would also be a plus. Even though I play only single player modes, I support the idea of the turn based 2 to 16 player matches and private matches. These changes could be the ones that could save the franchise. I am not advocation for gameface late in the game because that would be difficult to implement; gameface would be a better option for the next iteration.

    By the way, the post below was a post I made that had features of TW14 that I wished were reused.

    https://answers.ea.com/t5/General-Discussion/Features-I-wish-were-Re-used-from-Tiger-Woods-PGA-Tour-2012-2014/m-p/12774439#M7887

  • ELF014's avatar
    ELF014
    2 years ago

    I think it is pretty obvious...

    Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.

    And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.

    This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.

    But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.

    You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.


  • @ELF014 wrote:

    I think it is pretty obvious...

    Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.

    And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.

    This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.

    But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.

    You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.


    Its weird you say this,  because the games of the past were way more arcade like then this game bud.   lol


  • @RichAC wrote:

    @ELF014 wrote:

    I think it is pretty obvious...

    Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.

    And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.

    This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.

    But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.

    You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.


    Its weird you say this,  because the games of the past were way more arcade like then this game bud.   lol


    I'm not disagreeing with you here. I was never a fan of the Tiger Woods series... I thought of it as an arcadish game and never played it. I owned TW2014... but it lasted less than an hour in my xBox 360.

    My point was they could have just updated the graphics of that game and it would have been successful for a certain demographic.

    As long as they didn't promote it as a SIM, I have no issue with it. And many of you would have been thrilled to get a remake of an old game with updated graphics and familiar gameplay.


  • @ELF014 wrote:

    @RichAC wrote:

    @ELF014 wrote:

    I think it is pretty obvious...

    Rather than look at what was successful in the past with both their intellectual property and what has been and is out in the market, this EA team decided to go their own way and reinvent the wheel.

    And then after having it be a bit of a disaster... rather than stabilizing things with some basic concepts... they want to dive deeper into proving how smart they are by implementing larger grids that can be decreased with additional skill points and the like.

    This would have worked on the games release... but some consumers would hate it because it puts them a step back. For myself it is not impactful because it's not something I use.

    But the time could have been better spent on tightening up the RNG, and the ball and cup physics. As well in my opinion doing a better job of balancing the difficulty settings.

    You don't need to reinvent a golf game, people have been doing it for over 35 years now. You just need to tighten up things and make the experience better... just having better graphics would have gotten you half way there.


    Its weird you say this,  because the games of the past were way more arcade like then this game bud.   lol


    I'm not disagreeing with you here. I was never a fan of the Tiger Woods series... I thought of it as an arcadish game and never played it. I owned TW2014... but it lasted less than an hour in my xBox 360.

    My point was they could have just updated the graphics of that game and it would have been successful for a certain demographic.

    As long as they didn't promote it as a SIM, I have no issue with it. And many of you would have been thrilled to get a remake of an old game with updated graphics and familiar gameplay.


    But yet they were so much more popular.  I mean so popular we talking like 1000 times more popular no exaggeration then to even 2k23.   Now you need to do some deep thinking and ask yourself why,  because obviously your whole stance claiming most people wanting to play a more simlike game,  is completely wrong.

  • But yet they were so much more popular.  I mean so popular we talking like 1000 times more popular no exaggeration then to even 2k23.   Now you need to do some deep thinking and ask yourself why,  because obviously your whole stance claiming most people wanting to play a more simlike game,  is completely wrong.


    You will never convince people to change what they want to believe.

    EA's Golf games were successful mainly due to two factors. That during this period of time Golf was a very popular and in vogue sport. Like Tennis was in the mid to late seventies.

    And the fact EA had the only mainstream Golf game on the market... which I personally didn't like but filled an itch for a lot of people. It helped that it seems to have been a pretty complete package.

    The Golf Club a more serious sim experience was released by a small company on a small island in Canada concurrently with EA's 2015 game... and while The Golf Club eventaully became 2K PGA Tour... EA decided to shelve their golf series.

    My agrument is that there is a place for both arcade and sim players. What can't seem to hear is that EA didn't create an environment for the SIM players in this game. And that wouldn't have been an issue for me if they didn't advertise it ss having it in the game.


  • @ELF014 wrote:

    But yet they were so much more popular.  I mean so popular we talking like 1000 times more popular no exaggeration then to even 2k23.   Now you need to do some deep thinking and ask yourself why,  because obviously your whole stance claiming most people wanting to play a more simlike game,  is completely wrong.


    You will never convince people to change what they want to believe.

    EA's Golf games were successful mainly due to two factors. That during this period of time Golf was a very popular and in vogue sport. Like Tennis was in the mid to late seventies.

    And the fact EA had the only mainstream Golf game on the market... which I personally didn't like but filled an itch for a lot of people. It helped that it seems to have been a pretty complete package.

    The Golf Club a more serious sim experience was released by a small company on a small island in Canada concurrently with EA's 2015 game... and while The Golf Club eventaully became 2K PGA Tour... EA decided to shelve their golf series.

    My agrument is that there is a place for both arcade and sim players. What can't seem to hear is that EA didn't create an environment for the SIM players in this game. And that wouldn't have been an issue for me if they didn't advertise it ss having it in the game.


    Like it or not, there is no such thing as "sim" golf on a PC or console and there never will be. In fact, you will never see anything remotely close to "sim" in a PC/console golf game.

    The harder any developer tries to achieve a "sim" golf game, the worse that game will be.

  • ELF014's avatar
    ELF014
    2 years ago

    @BlackCat09522 wrote:

    Like it or not, there is no such thing as "sim" golf on a PC or console and there never will be. In fact, you will never see anything remotely close to "sim" in a PC/console golf game.

    The harder any developer tries to achieve a "sim" golf game, the worse that game will be.


    Maybe... I played a winter at an indoor simulator a few years ago that gave feedback on my swing. It actually improved my game.

    As for on a console or pc... I think if it is done well enough and you can immerse yourself. I think it could be a valuable tool in learning to manage your game. Which is hard to do when the ball doesn't react as expected. Even though you are not swinging a club, you can go through the mental exercise of setting up your shot and managing your game.

    And just to add, though the mechanics of the swing are not the same, if done right... executing a good swing under pressure can still feel similiar. Something that comes in  to play when I golf in 2K23. 

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