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Only things that are interesting are that they are tweaking some of the shot type dispersions and are dabbling in the adjustment of lie ranges at St Andrews.
The change to the putting grid is, IMO, silly at this stage.
I don't play with the aim arc on, so that's a nothing-burger for me.
Glad they are fixing the career mode leaderboard issue...that was caused by the last patch.
I think the biggest concern is as always...despite fixes for some things, what will be broken by this patch?
@sroel908A lot left unsaid - like cross play and simple things like Y-button FF to end of ball roll. I don't need to watch my ball almost stop, gather momentum, roll through heavy rough, a sand trap, more heavy rough and then slow roll to a stop in another sand trap.
@Beerrun4uThe game does already have a Y/triangle button fast forward...push it once after contact, and it goes straight to the end of the shot. Hold it while the ball is moving, and it speeds everything up.
- @sroel908 Not in Online competitive. Career, tourney and quick play - yes but not where you want to get in as many games as you can.
- @Beerrun4u Ah, I see....I don't play online much, so I did not know that!
- Katybee_13132 years agoSeasoned Ace
They fixed the Nike shirt colors. 🥳
Shuffling holes for Online competitive instead of randomizing tees? Whose great idea was that?
Thank you @Beerrun4u for bringing the update to my attention.
There is a little to go through here to fully understand what they are doing.
I agree the swing arc is a nothing burger... in fact for Sim mode jn my opinion NO meters should exist in any respect. Nor should there even be an aiming reticule.
As for what they are doing with the putting grid I like it. Even though it is something I don't use. This does seem like a good solution for rewarding skills points without affecting shot execution. Meaning you should not be punished with RNG, for hitting a good shot just because you didn't have enough skill points.
For me it does not seem they understand the problem they have with how they manage RNG or dispersion. IF you hit a perfectly timed shot with a straight swing plane the shot should be executed perfectly. If NOT, then based on how much you are outside these parameters the greater the RNG. Adding skill points should only minimize the effect...
RNG/dispersion should not be some random action effecting your shots.
It appers EA is going to make some adjustments to make the game more playable/EASY... but it doesn't address the core problem.
I also hate how skill points can be readjusted... if you have enough VC, you can just more points around until you find what you want.
I personally would rather you be able to remove skill points, but then have to re-earn them. At least this way there is some accountability for bad choices... If I want to learn a new skill IRL I need to spend time building them. But I can see how I would be alone on this line of thinking in this world of instant gratification.
I always thought there was something glitchy about the putting animation, I hope they have done something to smooth it out. And that the ball roll out looks more realistic.
But I am looking forward to Tuesday to see what the state of the game becomes.
I play exclusively Private matches these days but am unable to lock down the settings to where we want them.
@ELF014 wrote:Thank you @Beerrun4u for bringing the update to my attention.
There is a little to go through here to fully understand what they are doing.
I agree the swing arc is a nothing burger... in fact for Sim mode jn my opinion NO meters should exist in any respect. Nor should there even be an aiming reticule.
As for what they are doing with the putting grid I like it. Even though it is something I don't use. This does seem like a good solution for rewarding skills points without affecting shot execution. Meaning you should not be punished with RNG, for hitting a good shot just because you didn't have enough skill points.
For me it does not seem they understand the problem they have with how they manage RNG or dispersion. IF you hit a perfectly timed shot with a straight swing plane the shot should be executed perfectly. If NOT, then based on how much you are outside these parameters the greater the RNG. Adding skill points should only minimize the effect...
RNG/dispersion should not be some random action effecting your shots.
It appers EA is going to make some adjustments to make the game more playable/EASY... but it doesn't address the core problem.
I also hate how skill points can be readjusted... if you have enough VC, you can just more points around until you find what you want.
I personally would rather you be able to remove skill points, but then have to re-earn them. At least this way there is some accountability for bad choices... If I want to learn a new skill IRL I need to spend time building them. But I can see how I would be alone on this line of thinking in this world of instant gratification.
I always thought there was something glitchy about the putting animation, I hope they have done something to smooth it out. And that the ball roll out looks more realistic.
But I am looking forward to Tuesday to see what the state of the game becomes.
I play exclusively Private matches these days but am unable to lock down the settings to where we want them.
Personally I like the swing ARC changes. I don’t play sim due to the putting, so when I play online Tour mode, this will bring more challenge to the competition.. Like the new putting changes as well.
As far as the RNG goes, I think you have agreed with me that there is really no RNG on fully specced ,and leveled golfer with skill points applied. Therefore, I think your argument really isn’t about RNG but how progression occurs in the game.
To me they keep missing the biggest needed change for gameplay, and that’s significant reduction of distance/accuracy/spin from rough and sand and -dranatic- reduction from heavy rough.
@7AnimalMother What do you consider full specced? Does the little box to the lower right on the skill page determine that? If so, no one will ever get "specced up" until they increase skill points of have equipment with full specs, so RNG will always affect everyone for the foreseeable future.
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