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13 Replies
- Noya_Wesa2 years agoSeasoned Veteran
Guessing that you mean the same thing I came to comment about... That number in the upper right seems a bit strange. Somebody added ten to it.
Too bad they didn't accidentally give us more skill points at the same time.
- PalomaMarvel242 years agoSeasoned Ace
Level 60 would give 20 additional skills points. I wished we got those skills points as well. If I had 20 extra skills points, I would add in short game accuracy and driving control. Whatever is left, I would go and get the gold Hack shot. In TW14, we did not have to worry about this because we can max out to full attributes or close to it (at least 90 for each stat). That is the best I remember but it has been a long time since playing it.
- Mark_Miwurdz2 years agoSeasoned Ace
Remember the 'bunny suit' from at least one TW game?
- PalomaMarvel242 years agoSeasoned Ace
@Mark_Miwurdz wrote:Remember the 'bunny suit' from at least one TW game?
Sometimes nostalgia is coming back and I think it was in TW09 or TW10. The only thing I remembered that it was only for male golfers since I could not use it for my female golfer. 2K21 had an elf outfit for female golfers only. Those were some outfits not available in current pga tour game.
- Mark_Miwurdz2 years agoSeasoned Ace
The bunny suit was paid dlc. It maxed all your stats so it was a decent dlc. The downside was people seeing you in it knowing what you'd done.
@Mark_Miwurdz wrote:Comment when you see it.
Do we honestly really need anymore additional skill points, this game is already too easy to play. I really liked their concept of a skill tree, I just wished it was better balanced.
It is like playing Street Fighter... players can have different attributes and not be at too much of a competitive disadvantage. That you create a character based on the strengths or weaknesses of your own skillset.
And on top of all of this with a golf game, those skills would translate to having an advantage on specific courses.
What I didn't like was the ability to switch out skills on the fly with the exchange of a financial penalty. I would much rather allowing you to remove a skill point... but you would have to grind the appropriate XP to get the points back to reapply new skill points. This would make choosing your path a much more important consideration.
And having attributes on your clubs would allow you to adjust your equipment for each course. Clubs with better control on tighter courses... adding an extra wedge on shorter courses... or a 2 wood on longer more open ones.
EA had some good concepts in this game along with a lot poor ones... many of which in my opinion were just plain implemented poorly.
I think RPG elements in a golf game can be a good thing if implemented correctly. BUT... you need to remember the core of a golf game is the GOLF. They really seem to have forgotten this simple concept.
Is it really so hard to understand that people who purchase a golf title are looking to play some golf? That if the title reads Mario Golf or Hot Shot Golf I understand what I am buying... when it is advertised as EA PGA TOUR Golf I'm kind of expecting something a little different.
- @ELF014 Hope you realize I was just joking. I also like the the way you have to be selective in your skills. Its nice they allow you to move some skill points around if you want to try different combos, but not being able to max out is fine with me. I still wish they would make the rough and traps less forgiving. No fear of going into them unlike 2K.
- Mark_Miwurdz2 years agoSeasoned Ace
There was no extra skill points and it went back to 50 soon after.
- PalomaMarvel242 years agoSeasoned Ace
@Mark_Miwurdz wrote:The bunny suit was paid dlc. It maxed all your stats so it was a decent dlc. The downside was people seeing you in it knowing what you'd done.
It would be nice if this could be unlocked by playing a mode similar to TW14’s Legends of the Majors. Once you win you could select the cosmetic for the maxed all stats suit such as the Bunny Suit, Kylo Ren’s or Captain Marvel’s Outfit.
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