@Beerrun4u wrote:
And yet you see posts from all the "realism" try-hards that want EA to do everything possible to make the game harder so they can have the satisfaction of shooting par on a golf video game. "ooh, randomness is just like real life!" I play Madden because I know I'll never throw a 70 TD pass in real life.
I have no issues with some randomness, in fact I like the fact it was conceived by them. The issue is that in their wisdom they are using it as their main way to increase the difficulty in the game.
What is needed is additional difficulty levels with the swing, and to scale back the RNG for some of the shot types.
The players swing input should be 97% result of the shot, and the last 3% can be be from RNG. Meaning if I hit a perfect 300 yard drive, my dispersion area could miss 4.5 yards on either side of where my ball would land. For a perfectly execute shot from 100 yards I would be within a 3 foot circle.
I think this would be fair, as shot execution would mean everything, with the RNG taking away the limitations of the controller that allow dead straight shots.
In the end even the RNG is not doing what was intended as the game is still far too easy at all skill settings. All it did was frustrate people with golf shots that cannot be explained.