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AppleDisney's avatar
AppleDisney
New Novice
2 months ago

Dear Development Team of Plants vs. Zombies 2 International Version:

The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game.

I. Language and System Adaptation

  • Multilingual Support

It is recommended to add more language adaptations, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. Currently, there are a large number of Chinese players in the international version. Adapting to Chinese can significantly enhance their gaming experience and also attract more players from different regions.

  • Suggestions on Promoting the Ecological Layout of the Whole Platform

Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Google (Android, Android TV), and Microsoft (Windows). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness.

II. Interface and Visual Optimization

  • Vision Selection on Pad

On the Pad, provide two visual effect options of high vision and low vision for all game interfaces. Different players have different requirements for the display of the game screen. High vision allows players to obtain more comprehensive battlefield information, while low vision may focus more on local battles, meeting different strategic formulation and visual preferences.

  • High Frame Rate Optimization

Currently, the refresh rate of all interfaces in the international version is relatively low. It is recommended to carry out high frame rate optimization to make the game screen more smooth. Especially in combat scenes, a high frame rate can improve the response speed of operations and visual comfort, bringing a better gaming experience to players.

  • Dynamic Welcome Background

When entering the game, the welcome background should always be set to a dynamic effect. Load the dynamic background when the "EA PopCap" logo appears, increasing the attractiveness and immersion of the game, so that players can feel fresh and surprised every time they enter the game.

  • Expansion and Optimization of the "Acceleration" Button within the Level

It is recommended that the "Acceleration" button within the level supports enabling and disabling even when the level is paused, making it more user-friendly.

III. Optimization of the Mechanisms of Plants and Zombies

  • Optimization of the Linkage of Tile Turnip

When the Tile Turnip triggers a joint special move, if some tiles are empty (without plants), when a plant is planted in this state, the plant should automatically obtain the special move effect to avoid the waste of special move resources; at the same time, ensure that there is no delay in the joint special move of the Tile Turnip, so that the player's operation can take effect in a timely manner, improving the smoothness and strategic nature of the game.

  • Adjustment of the Characteristics of Gatling Pea

When using Chlorophyll, the Gatling Pea can fire a large number of peas in three rows: the row above its position, the row below its position, and its own row (refer to the characteristics of the Machine Gun Pea in the Chinese version) to enhance its attack range and firepower.

  • Retain the characteristic of the Gatling Pea's own special move that it can fire a large number of peas in its own row, enabling it to have a unique attack method in different situations.

All Gatling Peas at Level 1 on the field will fire a large number of peas in their own rows at a unified time every 50 seconds, and a clear mark will be made when they are about to trigger the joint special move, allowing players to better grasp the attack rhythm and timing. At the same time, the higher the level of the Gatling Pea, the shorter the waiting time for its own joint special move should be, reflecting the advantages of high-level plants.

  • Adjustment of the Effect of Fire Bullets

For the situation where fire bullets from plants like Fire Peashooter and Celestial Fire Pea have no effect on Imp Firethrower, it is recommended to adjust it so that fire bullets have the damage value of ordinary bullets against Imp Firethrower, but the fire effect is ineffective. This can ensure the balance of the game and avoid unreasonable immunity situations.

  • Improvement of the Effects of Iceberg Lettuce and Lily Pad

The freezing effect of Iceberg Lettuce should be changed from single-target freezing to group freezing, that is, all zombies in the same grid are frozen, enhancing its control ability and making it more useful when facing groups of zombies.• The damage effect of Lily Pad should be changed to a group damage similar to that of Squash, instead of single-target damage, improving its practicality and value in the game.

  • Armor Mechanisms of Umbrella Zombie and Lost Miner Zombie

The armor of Umbrella Zombie and Lost Miner Zombie can be knocked off, and the shovel of Lost Miner can be absorbed by Magnet-shroom. This will increase the strategic nature of the game, and players can reasonably select plants to deal with these zombies according to their weaknesses.
Improvement of the Effect of Bloomerang

  • Perfection of the Effect of Bloomerang Nut

When the Bloomerang Nut is removed, an explosion effect should automatically occur. An explosion effect should also be generated when the "Nut Bandage Technique" is used, which enriches its usage methods and tactical value, and provides players with more strategic choices in the game.

  • Adjustment of the Mechanism of Potato Mine

When the Potato Mine has not emerged from the ground, it will not be eaten by zombies but will be ignored by them. This avoids unreasonable losses when players set up defenses in the early stage and makes the defensive strategies in the game more reasonable and diversified.

  • Optimization of the Cannonballs of Laser Bean

After the complete plasma ball fired by Laser Bean eliminates the zombies, the remaining plasma balls can stay and cause damage to the subsequent zombies until the plasma balls are shot out of the field or consumed, making full use of the cannonball resources and enhancing its attack effect.

If Laser Bean is removed or eliminated during the charging process, the remaining plasma balls can also be fired out, and there should be a death animation similar to that of Torchwood, making the operation and combat performance of the game more smooth and natural.

  • Optimization of the Functions of Sun-producing Plants

It is hoped that Twin Sunflower and Sun-shroom can be exempted from the cooldown time at the beginning of the level like Sun-shroom and Sunflower, and can be used directly.

It is hoped that, similar to the Chinese version, in the "Unbreakable" type of levels, a large number of Sun-shrooms can be used as a source of sun before the "Start Battle". After the "Start Battle", the planted Sun-shrooms can release a large amount of sun, and there is no limit to the number of plantings. This feature has received a great deal of praise from numerous players of the Chinese version!

【If you don't quite understand the content of the description, you can refer to the attached video!】

  • Suggestions on Introducing the "Fast Clear" Feature Characteristic of the Chinese Server into the International Server

In the Chinese server version of Plants vs. Zombies 2, there exists a unique mechanism that is deeply loved by players: by quickly clicking the "Next Wave" button, players can efficiently annihilate a large number of zombies in a short period of time and achieve a quick level clearance. This gameplay not only brings players an exhilarating gaming experience and a strong sense of accomplishment, but it has also been officially confirmed to be a compliant operation that will not affect the game's balance. Since its launch, this feature has received widespread praise and high recognition from Chinese players.Considering the significant advantages of this gameplay in enhancing the game's excitement and strategic diversity, it is recommended to introduce it into the international server version. It is believed that the addition of this feature will not only bring new gaming fun to international server players, but also help to enhance the overall attractiveness of the game and the activity level of global players, further enriching the diverse gaming ecosystem of Plants vs. Zombies 2.

【If you don't quite understand the content of the description, you can refer to the attached video!】

  • Optimization of actions after eliminating zombies

Once the zombie's head is knocked off, its body should immediately fall down. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of attacking the zombie's body, which is beneficial for improving efficiency.

  • After a zombie is eliminated by the bullets of Fire Peashooter, its body should turn into ashes instead of losing its head.

Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable.

IV. Addition of New Game Modes and Content

  • Brand New Two-player Duel Mode

Introduce the plant heroes and zombie heroes, plants and zombies, as well as other characters from Plants vs. Zombies Heroes, Plants vs. Zombies 2 and Plants vs. Zombies 3 into the game, and adapt them to the battle mode on the TV terminal. These hero characters possess unique skills and attributes, which can add more strategic elements and fun to the game. Continuously update new features, such as launching new hero skills, battle maps, etc., constantly bringing a sense of freshness to players, attracting more players to join the game, and enhancing the game's long-term appeal and competitiveness.

  • Addition of Hero Characters

Add the plant heroes and zombie heroes from Plants vs. Zombies Heroes to the game, and they are applicable to both the old two-player duel mode and the new two-player duel mode. These hero characters have unique skills and abilities, which will enrich the gameplay and strategic combinations of the game, bringing more freshness and fun to players.

  • Adaptation of Plants and Zombies in the Chinese Version

Add a large number of plants and zombies unique to the Chinese version to make the content of the international version more diverse. Plants and zombies in different versions have their own characteristics. Integrating these elements will bring a more comprehensive gaming experience to players and also promote communication and interaction among players of different versions.

V. Optimization of Ads and Payment

  • Benefits of Watching Ads

Support players to be permanently ad-free after watching 500 ads for free, and players can receive 1000 coins each time they watch an ad. This can not only provide certain benefits and rewards for players and encourage them to watch ads, but also meet the needs of those players who want to get rid of ad interference, improving players' game satisfaction.

  • Optimization of the Payment Mechanism

The coins, diamonds, and extra Goldfinger spent within a level can only be deducted when the level is won. If the level is failed, the coins, diamonds, and extra Goldfinger spent in this level will not be deducted. At the same time, the batteries spent in Penny's Pursuit, the diamonds spent in the two Pinata Parties, the Z Keys spent in the Z League, and the candies spent in other modes will only be deducted when the level is won; after failing the Boss level in Penny's Pursuit, players are allowed to try again. Such a payment mechanism is more fair and reasonable, reducing players' losses in case of failure and improving players' gaming experience.

VI. Optimization of Levels and Items

  • Level Victory Special Effects

When a level is won, all obstacles, such as tombstones, arcade machines, ice blocks, etc., will automatically break and disappear, making the game interface cleaner. At the same time, it brings players a sense of accomplishment of victory and visual satisfaction.

  • Adjustment of the Function of Gold Cards

The Gold Card is defined as that when a plant is placed each time, there is a 100% probability of releasing a special move, and it is for one-time use. The Gold Card can be selected for use when choosing a plant. The Gold Card will only become invalid when the game is won. If the game is exited halfway or failed, the Gold Card will not become invalid. This adjustment will increase the strategic nature and value of the Gold Card, allowing players to make better use of the Gold Card to turn the tide of the battle at critical moments.

Bug Fixes

  • Problems of Fire Peashooter and Torchwood

Fix the problem that when a yellow fire bullet from Fire Peashooter encounters a blue Torchwood, it will not turn into a blue fire bullet, ensuring that ordinary peas will only be upgraded to a higher damage level when passing through the fire, and will not be downgraded, ensuring the consistency and rationality of the plant skills in the game.

  • Attack Problems of Heather and Zombies Summoned by Dr. Zomboss

Solve the problem that Heather will not attack ice blocks, and the zombies that are not fully emerged and summoned by Dr. Zomboss cannot be attacked, making the attack mechanism of the game more complete and avoiding unreasonable immunity situations.

  • Problem of the Excessively High Attack Delay of the Melon-Pult and the Winter Melon-Pult

Currently, the delay from the moment when the Melon-Pult and the Winter Melon-Pult raise their heads to the moment when they throw bullets is too high, which seriously affects the efficiency of defeating zombies. It is recommended to reduce the delay by referring to the first generation of the game. At the same time, the action of raising their heads before throwing should be retained to maintain the rhythm and predictability of the attacks.

  • Overlapping Shadow Problem of Zombies and Plants

Fix the problem that when the shadows of multiple zombies or plants overlap, the shadow color will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience.

  • Visual Overlapping Problem of Multiple Fire Effects

Fix the problem that when multiple fire bullets or other forms of fire overlap, the color of the fire edge will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience.

  • Level Music Problems in Different Worlds

Previously, in the Chinese version, each world only had the standard level music, without special level music and mini-level music; now it is the opposite. The Chinese version has fixed this problem, but in the international version, each world only has the standard level music, without special level music and mini-level music. It is recommended to fix this bug immediately. Thank you!

  • Problem of the Pause Button After Pausing Unable to Be Used Continuously

When the pause button is clicked in a level, in the current version, it is not possible to click the same pause button again to continue the game like in the old version.

  • Problem of the Disappearance of the Treasure Yeti

Even after connecting to the Internet, the Treasure Yeti still cannot appear in any level, so it is impossible to obtain the rewards and achievements for defeating the Treasure Yeti.

  • Problem with the Inability to Use the Resurrection Radish

The Resurrection Radish cannot perform the resurrection operation on plants that have already disappeared. It is speculated that this may be caused by the fact that the Resurrection Radish is of too high a tier.

  • Problem with the Display of the Plant Selection Interface

For example: In the Rock Age, the Lily Pad should not be recommended for use, but the Lily Pad can still be selected and planted on terrain that is not suitable for the Lily Pad itself.

For example: In the Pirate Seas, the Grave Buster should not be recommended for use, but the Grave Buster can still be selected...

  • The above are some of my suggestions and feedback on Plants vs. Zombies 2 International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone.
  • Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!

2 Replies

  • pp335569's avatar
    pp335569
    Rising Scout
    5 days ago

    These are great suggestions, but regarding the content transfer of PvZ2China I'm afraid it's not possible due to copyright issues.
    (vanilla content can go to the Chinese version but the opposite is sadly not possible).

  • AppleDisney's avatar
    AppleDisney
    New Novice
    4 days ago

    It doesn't matter. It doesn't matter. Thank you for your recognition!😂

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