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AppleDisney
Seasoned Newcomer
7 days ago

植物大战僵尸2国际版 Feedback & Suggestions:

Due to my limited English proficiency, this text was translated using AI. There may be translation errors - please kindly point out any inaccuracies you notice. Thank you for your understanding.  

1. Implement multilingual support (e.g., Chinese, Japanese, Korean, Russian, Hindi, Malay) given the large Chinese player base in the international server. Ensure compatibility with HarmonyOS Next and enable real-time cross-platform data synchronization.  

2. Add dual visual perspective options (wide/narrow field of view) for all tablet interfaces.  

3. Optimize high frame rate support. Current international version interfaces have low refresh rates.  

4. Revise Tile Turnip mechanics: When activated during Plant Food combos, empty tiles (without plants) should automatically grant Plant Food effects to newly planted plants to avoid wasted effects.  

5. Remove activation delay for Tile Turnip combos.  

6. Adjust Gatling Pea mechanics:  
- Using Plant Food should make it fire triple pea volleys across three lanes (current lane + adjacent lanes above/below)  
- Retain original single-lane burst for its innate ability  
- All tier-1 Gatling Peas should synchronize lane-wide bursts every 50 seconds with visual countdown indicators  
- Higher-tier plants should have shorter cooldowns  

7. Implement dynamic loading screens before the "EA PopCap" logo appears.  

8. Fix inconsistent damage mechanics:  
- Fire-based projectiles (e.g., Fire Pea, Meteor Flower) should deal normal bullet damage (without fire effect) to Dragon Imp Zombies  
- Iceberg Lettuce should freeze all zombies in its grid area simultaneously  
- Tangle Kelp should work as area-of-effect damage  

9. Add new asymmetric PvP mode (Player A controls plants, Player B controls zombies), inspired by PS3/Android TV versions.  

10. Introduce Heroes system from PvZ Heroes for both PvE and PvP modes.  

11. Adjust defensive mechanics:  
- Umbrella Zombie/Lost Excavator armor should be removable  
- Lost Excavator's shovel should be magnetizable  

12. Make Explode-o-Nut detonate automatically when shoveled or healed.  

13. Fix potato mine mechanics: Buried mines shouldn't be edible and should be ignored by zombies.  

14. Incorporate Chinese version-exclusive plants/zombies into international version.  

15. Offer permanent ad-free status after watching 500 ads (1000 coins per ad view).  

16. Make all obstacles (tombs, arcades, ice blocks) auto-destroy upon level completion.  

17. Improve Plasma Pea mechanics:  
- Residual plasma balls should persist after eliminating zombies  
- Allow firing remaining charges when destroyed mid-charge  
- Add visual effects similar to Torchwood when destroyed  

18. Deduct in-level gold expenditures only upon victory.  

19. Introduce single-use "Gold Cards" that guarantee Plant Food activation per placement (expire only upon victory).  

20. Revise virtual currency deductions:  
- Penny's Pursuit batteries  
- Piñata Party diamonds  
- Zomboss League Z-Keys  
- Other mode candies  
...to deduct only after successful completion.  

21. Adjust Jetpack Zombie mechanics:  
- Flames should shrink/lower when frozen  
- Retain edibility for short plants  
- Allow removal via Blover-like mechanics  
- Restore full flame after thawing  

Bug Reports:  

1. Fire Pea projectiles don't turn blue when passing through blue Torchwood. Ensure fire upgrades never reduce damage.  

2. Scaredy-shroom ignores ice blocks. Zomboss-summoned "emerging" zombies remain unattackable.  

3. Overlapping plant/zombie Stone Lotus Explorer create unnatural color intensification.

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