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0ze9lxwjn0ur
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3 months ago

🌱💀 Ideas and Concepts for PvZ 3 Features 💀🌱

 

I’ve been enjoying the PvZ 3 beta, and it’s exciting to see how the game is shaping up! I wanted to share some feature ideas and suggestions that could add more strategic depth, replayability, and engagement. These are not criticisms—just concepts that I think could complement what’s already in the game. I think the game could take inspiration from Garden Warfare and all previous PvZ lore to make it more interesting.


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1. PLANTS 🌿

1.1 Perk System 🧬

What is the Perk System?

Inspired by games like Iron Marines, where units have abilities and perks that enhance strategic options.

Each plant would have:

Plant Food Ability 🍀: Charges via a meter/bar shown when clicking on the plant; affects all plants of that type in the lane.

Evolution Perk 🌟: Purchasable with sun in-game; evolves a plant into a stronger variant (e.g., Peashooter → Repeater → Gatling Pea).

Additional Perks ⚡ (2nd–4th Gen Fusions): Enhance fused plants’ abilities, allowing almost limitless combinations for experimentation and strategy.

 

How it Functions:

Perks can be purchased, charged, or activated during gameplay.

Fusions combine two plants of the same class to create hybrid plants with unique abilities.

Evolution upgrades a single plant into a stronger variant, separate from fusion.

Class-based synergy ensures that strategic combinations matter.

Flexible and customizable, allowing for millions of potential perk variations per plant.


Why It’s Better Than a Traditional Leveling System:

Players choose whether, when, and how to upgrade plants.

Encourages strategic experimentation without forcing rigid leveling paths.

Evolutions and fusions together create a layered depth in gameplay.

 

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1.2 Neighborville Map Mechanics 🏡

Current Map:

Mostly aesthetic. Players can customize their home, view avatars, interact with garden items, and navigate around.


Proposed Concept (Suggestion):

Home 🏠: View your personal profile, and stats

Library 📚: Access the almanac and various information.

Community Center 🏛️: Interact with clans/guilds, access cooperative challenges, and participate in social activities.

Zen Garden 🌱: Collect raw materials (seed packets) used for plant fusions in the Science Lab.

Science Lab 🔬: Unlock advanced or rare fusions and select perks for advanced plants.


Core Function:

Players progress by collecting seed packets, performing fusions, and activating perks.

Perks are applied according to class and fusion, enhancing strategic choices.

The map encourages exploration, community interaction, and resource management.

 

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2. ZOMBIES 💀

2.1 Zombie Game Mode 🤖

Overview:

Players defend the zombie base against plant invasions by building and upgrading bots.

Brain Vendor 🧠 (Zombie’s Sun Producer): Provides the resources to construct bots.


Bot Mechanics:

Basic Bots → Fusions → Modifiers

Fusions: Combine bots on the field to form stronger variants (e.g., Shooter → Stringer Shooter).

Modifiers: Equip up to 3 per bot, each with 3 perk-like abilities. Not the same as plant perks but offer elemental or strategic upgrades.

Unlocking Modifiers: Requires blueprints collected in the zombie’s workshop (analogous to Zen Garden).

 

Differences from Plants:

Plants fuse to create hybrid plants and evolve via perks.

Bots fuse to become stronger variants, and modifiers act as “perk-like” enhancements separate from evolution.

 

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2.2 Zomburbia Map Mechanics 🏭

Proposed Concept (Suggestion):

Workshop 🔧: Functions like the Zen Garden; provides blueprints to unlock bot modifiers.

Factory 🏭: Functions like the Science Lab; allows advanced bot fusions and selection of modifiers.

Other structures mirror plant maps for community and personal interaction.

 

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3. ADDITIONAL INFORMATION 📝

3.1 Town Hall & Achievements 🏛️

The Town Hall tracks player progress, stats, and achievements.

Achievements could be tiered (e.g., kill 50 Imps → 100 → 200), independent of plant or bot leveling.

Provides rewards, recognition, and incentivizes replayability.

 

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3.2 Community Interaction and Rewards 👥

Clans/Guilds: Participate in cooperative challenges, tournaments, and events.

Side Quests & Odd Jobs: Earn alternative currencies for in-game purchases and social currency for clan interactions.

 

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3.3 Online & Game Modes 🌐

Competitive & Casual Modes: Cater to both hardcore and casual players.

Tournaments & Arena: Provide competitive gameplay with strategic depth.

Sandbox/Free-Play: Customize maps, waves, slots, difficulty, and objectives.

Certain perks can be leveled in online gameplay for progression and competitive advantage.

 

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3.4 Additional Notes 💡

Shovel Feature: Remove unwanted plants or bots to manage strategy and resources.

Perk/Class Synergy: Class-based strategy is crucial for basic plants, fusions, bots, and modifiers to function effectively.

Zen Garden & Lab Separation: Zen Garden collects raw materials; Science Lab unlocks advanced fusions.

Plant Food & Evolution Activation: Plant Food charges via a bar, Evolution perks are purchased via sun.

Perk Limitations: While Evolution and Plant Food perks are core, additional perks may have activation or purchase conditions.

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