Ideas For Improving Plant/Zombie Interactions
While reporting on some bugs I've noticed during my playthrough of PVZ3, I had a few ideas for fun interactions plants could have with certain zombies in the game:
Tangle Kelp & Landscaper - The Landscaper uses a weed whacker to destroy plants one tile in front of him... but what if Tangle Kelp had the unique ability to jam the weed whacker, forcing Landscaper to eat plants like any other zombie? This was inspired by the Tangle Kelp's ability to negate the Zomboss Sharktronic Sub's vacuum ability back in PVZ2's Big Wave Beach world
Potato Mine & Back Biters (Digger/Volcanologist) - In PVZ1, the Potato Mine had a unique interaction with the Excavator Zombie (which functions identically to PVZ3's Digger and Volcanologist Zombies) where the Excavator would trigger Potato Mine while attempting to dig underneath it, due to the Potato Mine also being partially underground. I think this ability should be brought back for PVZ3, as I think it would be a fun interaction that would give Potato Mine a bit more usability than it currently has.
Lime Bomb & certain tool wielding-zombies - The Lime Bomb is the newest plant to be joining the roster of usable plants in PVZ3, but I think it lacks a bit of the flexibility that older plants have had - at the moment, it's a more expensive Potato Mine that explodes and deals acidic damage over time. I think it would be a fun idea for the acid to not only damage zombies through their armor, but also degrade certain metallic tools, such as Landscaper's weed whacker, Screen Door Zombie's screen door, or Batter Zombie's metal bat, making them unable to use their signature abilities. It would also give the Lime Bomb (and its evolutions) more usuability outside of the upcoming Sewer world and allow for more creative interactions between certain game elements.
Anyways, what other interactions would you like to see between certain plants and zombies? I'm curious to here what other ideas y'all have that could spice up PVZ3 in its current state.