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EA_Leeuw's avatar
EA_Leeuw
Icon for Community Manager rankCommunity Manager
1 month ago

PvZ 3: Evolved - Seedling Build Wrap Up & A Heartfelt Thank You

Hi there, Garden Defenders!

On October 7, we launched the Seedling Build for Plants vs. Zombies 3: Evolved, and since then, watching you dig in, tinker, experiment, and help us grow this early build has been sunsational. Every lawn defended, every plant leveled, every thoughtful comment you’ve made has helped shape the future of PvZ3 in real, meaningful ways.

As the Seedling Build now goes offline, we would like to take a moment to reflect on what we’ve learned together and shine a light on some of the key insights we’re taking forward.

The Avatar System

From the day it sprouted, you shared strong feelings about the Avatar System introduced in the Seedling Build. And we heard you loud and clear. The system in its current form will be removed as this build comes to a close.

Level Difficulty & Duration

One of the biggest trends in your feedback was around level pacing and difficulty balance. Many of you felt that some stages ended too quickly, giving Tier 3 plants less time to shine. Others pointed out that certain enemies munched through the lawn with unexpected tankiness, creating sharp difficulty spikes (that some might say are spikier than Chainsaw Grass).

We’re now taking a deeper look at level flow, challenge curves, and plant-zombie interactions to ensure the game feels fun, strategic, and rewarding.

Neighborville, Your Yard & Sense of Place

We also heard your thoughts on Neighborville’s map. That it sometimes felt too large, and that your yard and its immediate surroundings weren’t as central as you hoped.

We’re exploring how to bring the spotlight back home, quite literally, by strengthening the connection between your yard, your adventures in Neighborville, and everything you grow, upgrade, and defend.

What’s Next?

Though the Seedling Build has wrapped up, our work on Plants vs. Zombies 3: Evolved is only growing. The feedback you’ve shared is guiding our next steps as we continue to refine, rebuild, and nurture the game behind the scenes. 

We can’t wait to bring PvZ3 back in a future build. Stronger, greener, and even more fun.

Thank You

From all of us at PopCap, thank you for watering our Seedling Build with us by battling zombies, merging plants, breaking our systems (nicely!), and telling us what you loved and what made you go “hmm?”.

Your feedback helps us grow stronger roots, and your passion is the sun that keeps this garden going. We’ll be back soon with more to share and more for you to play.

Until then, keep your seed packets ready and your lawn green. 🌻💚

6 Replies

  • So glad you’re taking our feedback into account and I hope this continues throughout other betas and even the release versions. This is the best version of PvZ3 we’ve and I hope it can improve even more!

  • Jakepenng99's avatar
    Jakepenng99
    Seasoned Veteran
    1 month ago

    The biggest problem is the levelling system. That’s why Zomvies munch through our defences. That’s why the pacing is weird. That’s why the game is unbalanced. The leveling system  was the main reason people hated the original PvZ3. This one is worse. It’s extremely tedious to level plants and removes strategy. You now have to use your high level plants and whatever. Also, the fact you need to level each fusion is super awkward. The solution is to remove it and do more user friendly monitization. Happy players are more likely to spend money on cool looking cosmetics, compared to unhappy players who would probably play something else.

    Also the levels basically being randomly generated. I have so much hope for this game, but all the updates you guys made in the beta felt like you guys just made the game worse.

     

    But please, the plant designs are so good this game has great potential. You guys should add zombatar or something.

  • FantastiXxPVZ's avatar
    FantastiXxPVZ
    Seasoned Ace
    1 month ago

    I agree, the merge mechanic is amazing and I hope they just finish the game.

     

  • Jane1317's avatar
    Jane1317
    Rising Newcomer
    1 month ago

    😄 I really enjoyed the game. I keep thinking about it, even after the beta ended. I hope they release PVZ 3 soon! 🤩 

  • starfoxy01's avatar
    starfoxy01
    New Adventurer
    26 days ago

    Would it be possible to shift the focus from neighborhood to Roadtrip? There was an event dedicated to that last year, and that sort of thing almost became part of both the second and third games, judging by the concept art we've seen. 

    These were interesting concepts that didn't limit you to a single narrative in Dave's city. Imagine if Penny returned to the game and, with her, we could not only travel through time, but also go beyond the city limits in search of more meteorite fragments that Dr. Edgar could use for his evil experiments! Something like a race between two people to rescue these fragments one before the other.

    Each book would tell a story that would take place only in that location, with slight variations between day and night, presenting some specific events of that place, perhaps as a reinterpretation of what happens in the classic PvZ, but with triple the content, where you would unlock plants and face many other challenges! Although there wouldn't be two hundred levels anymore... since nobody wants so many levels with so little content.