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Screend00rzombie's avatar
Screend00rzombie
Rising Hotshot
19 hours ago

PVZ 3 Evolved Ideas/Suggestions

While I do enjoy this game and I understand it is currently in beta these are some ideas/suggestions I think should be added or changed from this game

-Remove plant levelling: I personally don't think plant levelling is good for this game it makes level either way too easier or eventually way too hard and/or grindy because of zombies being higher level Personally I think Evolving the plants is strong enough but I do think using seeds to unlock new plants and their evolution's is fine

-Add some objective/special levels: while I don't think this should be all levels or every other level I would enjoy if some levels had like specific objects/puzzles like collect x sun,Vasebreaker or protect the endangered plant and some levels to be more fun/mini game like some examples could be wall nut bowling whack a zombie etc you could also create some custom ones like capture the flag or even levels where you have to defend two lawns as ones (and as a bonus you can use some of these for the odd job tasks)

Plant abilities: while I think it is unique that plants have some unusually abilities like sunflower healing a plant in front of it but I think If that should stay than the zombies should get the same thing too but to make it fair zombies can only use the same amount of effects equal to the amount you have (so for example If you only bring 1 plant that has just 1 ability only 1 of the zombies in that level will have 1 ability) an example of an ability would be for pole vaulter when he jumps over a plant he stuns the plant he lands on 2 seconds

Level Layouts:  while this game shows some new layout like slops water gravestones etc I think there could be a lot more added and these are some ideas

-Dual maps: as mentioned above you need to defend two lawns at once

-Lightning strike: zaps a random tile destroying all non-lightning plants and zombies and does damage to all plants and zombie in water

Wind: pushes zombies forward or makes zombies walk slower depending on the way it is blowing

Rain: can create puddles and turn sodded tiles in water tiles

Vases: when destroyed summons either zombies plants or sun

Tombstones: Special grave that summons zombies over time

Cage: traps plants until destroyed

Zen garden: I don't mind watching an ad to reduce the time of plants to grow but I don't like the idea of watching ads to gain more pots: we should instead be able to unlock more pots by either in game currency or other methods  also increase the amount of pots we can obtain and REMOVE THE HEART SYSTEM I think it beyond unreasonable to be able to plant a specific amount of plants a day. 

Odd Jobs: As I mentioned above I think replacing the current odd jobs with different minigames like wall nut bowling is good because those minigames are more recognizable but also I think these should not have a limit to how many they can be played because you need those items for the zen garden (But limit the amount of times rewards can be given) but you can give optional challenges for different rewards that can only be done a certain amount of times

Decorations: I an not a huge fan of decorations mainly because I don't really care about just how it looks but maybe to encourage it more you can give specific rewards for unlocking and using decoration some could be major like an extra seed slot or more pots for the zen garden or even in game effects if you want like starting the level with +25 sun and some could give minor rewards like +5 peashooter seed packets.

Levels: Some things I would change is not starting with so much sun because it makes the game feel a little two easy also while I enjoy not getting spammed by so many zombies in the first thirty seconds of a level I also wouldn't mind if later in the level they spawn way more zombies (I only did the first few chapters so this may change IDK)

Game modes: While they did add a couple of other modes here are others that I think would be good 

Vs Mode: Battle other players with 1 player being plants and 1 player being zombies

Co-op: two players work together to beat daily or weekly challenge levels for rewards

Town Raid: Raid other people's towns to collect rewards (similar to pvz adventures brain ball)

I zombie: use zombies to defeat a set of plants

Survival endless: Survive endless waves of zombies

Also for the lawn patrol mode you should allow the player to use the exclusive plant even if they don't have it and they should unlock some seed packets toward that specific plant

 

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