PVZ 3 idea #2 (meteorite metre, and usable items)
Meteor metre
Meteorite meter: during a level if you fuse enough plants you can fill the meteor meter to activate a special ability
Can only be filled when you fuse plants and can be activated at 25% 50% or 100%
tier 1 plants to tier 2 plants gains between 1-5% meter charge (depending on sun cost and seed packet cool down so you cant spam merge cheap plants)
tier 2 plants to tier 3 plants 5-10% meter charge
25% meteor charge Launch 1 meteor at the closest zombie for 500 damage and all plants gain a buff depending on their role
attackers: 15% faster attack speed for 6 seconds
producers: produce 15% faster for 6 seconds
defenders: take 15% less damage and heals over time by 15% for 6 seconds
tier 3 plants gain these for an additional 2 seconds
50% meteor chargelaunches 2 meteors at the closest zombies for 700 damage
attackers: 25% faster attack speed for 8 seconds
produces: produce 25% faster for 8 seconds
defenders take 25% less damage and heal over time by 25% for 8 seconds
Tier 3 plants gain these for an additional 5 seconds
100% meteor charge launches 3 meteors at the closest zombies for 1100 damage and pushes backs all zombies by 1 tile
Attackers 50% faster attack speed and 5% more damage for 13 seconds
producers: produces 50% faster and reduce seed packet cooldowns by 10% for 13 seconds
defenders: take 50% less damage and heal over time by 50% for 13 seconds + gains 10% more health permanently
tier 3 plants gain these for an additional 10 seconds
Usuable items
can be unlocked during levels and or in the shop for coins and can only be used 3 times in a level (additional uses cost coins) can only bring 2 per level
hammer: deal 1000 damage to all zombies in a 1x1 tile (1 minute cooldown)
stun trap stun zombies in a 3x3 area for 3 seconds (45 seconds cooldown)
wind jar: push back all zombies in a lane by two tiles and all other lanes by 1 tile 40 seconds cooldown)
sun jar: gain 100 sun (30 seconds cooldown)
bomb: deal 500 damage to all zombies in a + shape (1 minute cooldown)
flick: move a zombie to another lane and stun it for 10 seconds (30 seconds cooldown)
Also as a bonus you can use a cursed version of each item instead which is stronger but comes at a cost
cursed hammer deals 1300 damage but stuns all plants for 10 seconds
cursed stun trap: stuns all zombies in a 3x3 area for 7 seconds but after zombies stunned gain 20% movespeed and eating speed incerase
cursed wind jar: pushes all zombies back in that lane by 4 tiles and all other lane by 3 tiles but all plants move two tiles forward and are stunned for 3 seconds
cursed sun jar: gain 200 sun but all zombies gain 50% move speed for 20 seconds
cursed bomb deals 800 damage in a 3x3 area and stuns for 2 seconds but plants have a 25% longer cooldown for 30 seconds
cursed flick move a zombie into another lane and at the very back and stun for 12 seconds but that zombie can't be hurt when stunned and has x2 health and damage
Bonus Glove and shovel can be brought and have infinite uses and does not count as a slot
shovel: removes a plant and gives 25-50% sun back (no cooldown)
glove move a plant to a different lane in a 5x5 area from where it currently is (30 second cooldown)