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Screend00rzombie
New Vanguard
27 days ago

PVZ 3 idea #2 (meteorite metre, and usable items)

Meteor metre

Meteorite meter: during a level if you fuse enough plants you can fill the meteor meter to activate a special ability

Can only be filled when you fuse plants and can be activated at 25% 50% or 100%

tier 1 plants to tier 2 plants gains between 1-5% meter charge (depending on sun cost and seed packet cool down so you cant spam merge cheap plants)

tier 2 plants to tier 3 plants 5-10% meter charge

25% meteor charge  Launch 1 meteor at the closest zombie for 500 damage and all plants gain a buff depending on their role

attackers: 15% faster attack speed for 6 seconds

producers: produce 15% faster for 6 seconds

defenders: take 15% less damage and heals over time by  15% for 6 seconds

tier 3 plants gain these for an additional 2 seconds

50% meteor chargelaunches 2 meteors at the closest zombies for 700 damage

attackers: 25% faster attack speed for 8 seconds

produces: produce 25% faster for 8 seconds

defenders take 25% less damage and heal over time by 25% for 8 seconds

Tier 3 plants gain these for an additional 5 seconds

100% meteor charge launches 3 meteors at the closest zombies for 1100 damage and pushes backs all zombies by 1 tile

Attackers 50% faster attack speed and 5% more damage for 13 seconds

producers: produces 50% faster and reduce seed packet cooldowns by 10% for 13 seconds

defenders: take 50% less damage and heal over time by 50% for 13 seconds + gains 10% more health permanently

tier 3 plants gain these for an additional 10 seconds

Usuable items

can be unlocked during levels and or in the shop for coins and can only be used 3 times in a level (additional uses cost coins) can only bring 2 per level 

hammer: deal 1000 damage to all zombies in a 1x1 tile (1 minute cooldown)

stun trap stun zombies in a 3x3 area for 3 seconds (45 seconds cooldown)

wind jar: push back all zombies in a lane by two tiles and all other lanes by 1 tile 40 seconds cooldown)

sun jar: gain 100 sun (30 seconds cooldown)

bomb: deal 500 damage to all zombies in a + shape (1 minute cooldown)

flick: move a zombie to another lane and stun it for 10 seconds (30 seconds cooldown)

Also as a bonus you can use a cursed version of each item instead which is stronger but comes at a cost

cursed hammer deals 1300 damage but stuns all plants for 10 seconds

cursed stun trap: stuns all zombies in a 3x3 area for 7 seconds but after zombies stunned gain 20% movespeed and eating speed incerase

cursed wind jar: pushes all zombies back in that lane by 4 tiles and all other lane by 3 tiles but all plants move two tiles forward and are stunned for 3 seconds

cursed sun jar: gain 200 sun but all zombies gain 50% move speed for 20 seconds

cursed bomb deals 800 damage in a 3x3 area and stuns for 2 seconds but plants have a 25% longer cooldown for 30 seconds

cursed flick move a zombie into another lane and at the very back and stun for 12 seconds but that zombie can't be hurt when stunned and has x2 health and damage

Bonus Glove and shovel can be brought and have infinite uses and does not count as a slot

shovel: removes a plant and gives 25-50% sun back (no cooldown)

glove move a plant to a different lane in a 5x5 area from where it currently is (30 second cooldown)

 

 

 

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