PvZ 3 Location Mechanics/Gimmicks Part 4
Pirate’s Cove: be careful of the pirate ambush that can occur and also be aware of zombies shooting cannonballs and/or imps at your plants during their pirate raid and finally be careful of zombies wielding swords and hooks to attack your plants
Space Station: be wary of zombies invading from other planets and wield some strange powers such as taking damage for other zombies having cosmic powers to summon buffed zombies and using lower gravity to their advantage.
Pet Palace: be careful of the zombified animal s that are running rampant here and also the zombie trainers who can tame them for their benefit either by pushing plants into other lanes pushing zombies forward etc.
Ancient Castle: be cautious of zombies wielding dark magic such as turning weak plants into gravestones and turning knight statutes into knight zombies also being able to give other zombies a crazy amount of speed and/or health as a final be careful of trebuchet and traps to weaken your defenses
Trainyard Station: be aware of trains that can appear and destroy all plants and zombies on the track but when it stops it releases a bunch of zombies holding crates that block projectiles that block shots but break into wither sun coins or imps when broken also while zombies can’t pass the train when it is stopped the train does have insanely high health and can protects certain zombies that can benefit from long range abilities