Forum Discussion

pao75hw4aisl's avatar
pao75hw4aisl
New Novice
17 hours ago

Some things and new features the game needs:

This feedback will be organized by priority: the first items are the most urgent right now, while the last ones are less so.

Plant Leveling Removed and Zombie Rework:

Plant leveling is a terrible idea because it ruins PvZ's game design; many plants can lose their utility to others as they level up. We have been asking for this system's removal for a long time—it feels more like a barrier than a reward, especially prior to Title Update 0.5.

Removing leveling would not only make fans happy but also help the devs balance the game and create more interesting challenges, without the worry of a Tier 2 Level 10 plant destroying everything.

Also, one actually good thing it brings is the passives; they don't need to be removed along with the leveling system—we just need to change the way we obtain them:

• The first ability would be unlocked with 50 Meteorote Shards, and the second with 25 Meteorite Fragments at Tier 1.

•  Tier 2 would be 50 Meteorite Pieces and 100 Meteorite Fragments, and Tier 3 would be 100 Meteorite Pieces and 50 Meteorite Fragments.

I also like the idea of ​​stickers being unlocked by leveling up, so the way to unlock them would be the same as for abilities:

• A Plant would need 100 Coins for the first Sticker and 200 for Tier 1 (you would need to get the first one before that).

• For Tier 2, 1,000 and 2,000 coins would be required, and for Tier 3, 10,000 and 30,000.

Zombie leveling no longer increases health, speed, and damage; instead, it increases the speed at which waves appear and the number of zombies per wave.

Level 1: It takes 10 seconds for the zombies to start appearing, and 10 zombies appear in the large hordes.

Level 10: It takes 1 second for the Zombies to start appearing, and 100 Zombies appear during Great Hordes.

In Adventures, the level increases with each Issue, so currently, it would end at Level 4; in Vigil, it would vary based on the chosen difficulty and as you progress through levels; and in Expeditions, it would increase with each level—starting at Level 1 instead of 5 like now—and after reaching Level 10, it would reset to 5.

Loot Box and minor changes to Plant Pass:

Many people dislike the Plant Pass and loot boxes, but in a live-service game like PvZ 3 aims to be, they are necessary. And no, the items in the daily records aren't exactly great loot boxes—nobody cares about the power-ups, and we should be getting a wider variety of rewards instead of just a few resources.

• Premium Plant Pass purchasable with Gems: Simple—it is now possible to get the Premium Plant Pass using Gems, albeit at a high price, such as 300 or 500 Gems.

• New Loot Boxes: 

Aesthetically, the Piñatas are cooler, but the change isn't just visual; instead of a plain screen showing all the rewards at once, they appear one by one as you tap the screen—just like with Brawl Boxes in Brawl Stars.

• The Loot Boxes would yield varying amounts of resources depending on rarity, but they would always start with 25 Coins.

• The most basic piñata would yield 2 rewards, while the rarest one would yield 32.

• Piñatas would appear not only in the prize map but also in events, Neighborville Patrol, the Plant Pass (after Level 20), and the Shop.

• Piñatas would also offer exclusive rewards based on rarity—such as Stickers and NEW SKINS. These skins would be themed around the Plant Pass and—in addition to loot boxes—could be obtained via the in-game store, the Plant Pass itself, events, and Neighborville Patrol; this system already exists in the Chinese version and works very well.

Biomes being more unique:

One thing that bothers me is seeing Barrel-Rollers, Gravestones, Imps, Gargantuars, and Flag Zombies appear on every lawn, I think solving this would be easy: create variations of Imps and Flag Zombies for all maps, and make the standard Gargantuar exclusive to the Backyard.

I would also add a class of Zombies without lawns; this class would include all suburban Zombies except: Basic Zombie, Basic Flag Zombie, Conehead, Bockethead, Imp, Gargantuar, Scream-Door, ballon Zombie, Pinguin Creator and Pinguin Zombie.

These are some changes that, in my view, would improve the game; I hope they continue improving it.

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