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JunkCrackle's avatar
JunkCrackle
Seasoned Newcomer
16 hours ago

This is a slog. (A discussion on Level Design)

The new demo of the game is just a plain slog to get through. The devs heard longer levels and didn't actually factor in what it would mean.
What I mean by this is that levels will take an absurd amount of time while having little to no substance to them. I had to play a 5 five flag level with only basic zombies in it, level 6 of ancient egypt had more going on even at a fraction of the size.

Popcap doesn't know how to make a PvZ game anymore. I can't pretend to be nice when scummy practices and micro-transations come before making the game a fun product. Yes there are more zombies but they are still introduced so slowly, I am two hours in and I haven't even gotten a new tier 2 plant outside of the tutorial ones. Every level just boils down to spamming zap-tails until it's over that's it.

No flower lines, no Save our Seeds, no Special Deliveries, not even any Locked and Loadeds to attempt to break up the gameplay. Hell I would even take "place 9 plants horizontally in a row" at least it would be SOMETHING to work with instead of the same gameplay with absolutely no variety in it.

TLDR: Make the level design actually good.