Forum Discussion
As someone who has played since the original and was given a free copy of PvZGW2 from EA due to my feedback on GW1, I'm not enjoying TT as much with fewer players.
- As previously stated, with 12v12 it was a bit more chaotic and much more action going on, thus making it more fun and frustrating at the same time.
- I find myself running around looking for players to kill half the time. Didn't have that issue with 12v12.
- The lack of spots to place AI turrets was terrible in 12v12 and actually more noticeable and necessary in 8v8.
- With fewer players, this mode is no longer decent for doing challenges which require healing teammates, killing specific character types, and especially revivals since nobody waits for a revive when a respawn is quicker.
- 6 years ago
So is there a place to get the devs input on this? Have they said a word about it by chance? Like how long its going to last? Why they did it? Their goal with doing it? Ive done a bit of looking and cant find a peep anywhere but this thread.
- 6 years ago
@WalternatePlease look at the post #3 in this thread. @Meadoz mentions Shaun Laker talking about it on Twitter.
@Ninja2Blade Neither did I. But many players were not able to play due to lags.
- 6 years ago
The game mode as is will need MONTHS to fix. Possibly a year or more. About the ttk and 8v8 is basically quick kills with the main weapons are prominent. People are complaining about variants? Why? Soldier with his main blaster is dominant. Are you to tell me this is intended? Lol. Why bother with abilities if you're only going to use them to position yourself with your main weapons to kill? ....do not delete this from the ttk change forum it's relevant. Notice many classes not being used or killed easily. Revert back. This is awful.
Sorry English not my first language.