Forum Discussion
Personally I prefer the chaos of 12 v 12. I don't know what the developers are addressing by making this change. I notice a lot of players mentioning lag but the developers say that's not the issue ( I had serious lag when playing on my older PC, but switched to a newer one and the lag disappeared. Even when I switch to Europe with a higher ping I have no lag. I actually saw more lag with GW2. Maybe EA should up the minimum specs?). My experience was that 12 v 12 was rarely full and, just a thought, they changed it so it would look full. Even with 8 v 8 It's rare for me to get in a full game on the east coast servers. Still love the game and hope more play it.
- 6 years ago
I played a couple of games earlier just to see how it’s doing now with a refresh of players from the holidays and the change to team balance and while the teams were nicely full the same issues exist elsewhere.
You basically have one spawn as a defender to protect an objective because once you get vanquished that objective can go from 0% captured to 75-90% captured in the time it takes you to respawn and travel back to the objective.
It’s terrible and I miss the way Turf Takeover used to be with pitched battles, chaos and a feeling of having to struggle to win.
- 6 years ago
12v12 should be applied to all modes at this point. 👍