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Zaheen1337's avatar
10 years ago
Solved

Abilities: Mech Counters

Hello,

I have heard many zombie players make claims about easily being able to counter a Mech with 3 Corn players, or with a combination of Sunbeam, Pea Gatling, Goop etc etc etc...

To be honest I'm getting tired of hearing the same nonsense over and over again.

Whoevers idea it was to give team zombies a 350-400 health Mech, with abilities that make it even more broken needs a slap. Yes I've said it...

As amazing as this class is, beautiful in its design and nature, brutally dangerous and fearsome. It doesn't exactly make the game feel balanced.

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Lets break it down, for those who don't understand.

The reason Sunbeam and Pea Gatling are redundant now for the most part is because they are completely immobile, this makes them incredibly vulnerable and in my opinion useless. Here is why...

  • Super Brainz has the OP Fireball
  • Soldier have ZPG
  • Engineer has a Turret equivalent
  • Pirate has a Cannon equivalent
  • Scientists just warp behind and pew pew them to bits
  • All Star has Imp Punt and Ultra Tackle which knocks them out of rooted mode

Wait, we are missing one class here, ahh that's right the Imp...

Well we are trying to counter Imps Mech, but basic Imp knocks them out of rooted mode too with Gravity Grenade.

Imps Mech:

What happens when you root Sunbeam or Pea Gatling, and the Mech walks and moves behind an obstacle?

 

That makes two major counters useless and redundant, and no, it doesn't mean the Mech is just a better player. It means the plants no longer have the counters all of you Mech lovers are suggesting we do.

I just don't get it, did zombies really need more attacking power from the first version of the game? Every class was already designed around attack.

Thats why they gave Engineer a Turret and Scientist a heal beam...

Why did they balance this game so badly?

Discuss here please...maybe someone out there can explain it to me. I cannot understand why almost every zombie character has twice the damage output of most of the plants.

I cannot understand it.

Health values and damage values have to be the same, new abilities are being added for zombies but not for plants. Why?

  1. Why wasn't Sunflower given Warp and a Shotgun, or balanced equally with the Scientist?
  2. Why wasn't Cactus given a Turret and a Shotgun, or balanced equally with the Pirate?
  3. Why wasn't Rose balanced equally to the Engineer?
  4. Why wasn't Peashooter balanced equally to All Star?
  5. Why wasn't Chomper given range abilities, or balanced equally with Electro Brainz? Who was suppose to be a melee class also...
  6. Why wasn't Citron balanced towards the Mech better? It takes at least 2-3 Citrons to kill a Mech in a shoot down? Surely it should be 1v1 and Citron should win every time, if he was really a counter to the Mech.
  7. Why wasn't Corn given 250-300 Damage on his Shuck Shot, similar to the Soldier ZPG?

There is no plant that has 300 health, ZPG doesn't need to be able to do 300 damage. Mechs have 350-400 damage, even if Shuck Shot did 300 damage, it still wouldn't kill a Mech.

This is open to discussion for all, I'm not trying to suggest anything or. Answers and opinions of others will justify everything surely.

I am not biased towards either side.

There is MAJOR imbalance in this game, and I am merely addressing it.

  • EA_Andy's avatar
    EA_Andy
    10 years ago

    Thread locked.

    Once again too many insults flying about.

    - Andy -

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