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Zaheen1337's avatar
10 years ago
Solved

Abilities: Mech Counters

Hello,

I have heard many zombie players make claims about easily being able to counter a Mech with 3 Corn players, or with a combination of Sunbeam, Pea Gatling, Goop etc etc etc...

To be honest I'm getting tired of hearing the same nonsense over and over again.

Whoevers idea it was to give team zombies a 350-400 health Mech, with abilities that make it even more broken needs a slap. Yes I've said it...

As amazing as this class is, beautiful in its design and nature, brutally dangerous and fearsome. It doesn't exactly make the game feel balanced.

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Lets break it down, for those who don't understand.

The reason Sunbeam and Pea Gatling are redundant now for the most part is because they are completely immobile, this makes them incredibly vulnerable and in my opinion useless. Here is why...

  • Super Brainz has the OP Fireball
  • Soldier have ZPG
  • Engineer has a Turret equivalent
  • Pirate has a Cannon equivalent
  • Scientists just warp behind and pew pew them to bits
  • All Star has Imp Punt and Ultra Tackle which knocks them out of rooted mode

Wait, we are missing one class here, ahh that's right the Imp...

Well we are trying to counter Imps Mech, but basic Imp knocks them out of rooted mode too with Gravity Grenade.

Imps Mech:

What happens when you root Sunbeam or Pea Gatling, and the Mech walks and moves behind an obstacle?

 

That makes two major counters useless and redundant, and no, it doesn't mean the Mech is just a better player. It means the plants no longer have the counters all of you Mech lovers are suggesting we do.

I just don't get it, did zombies really need more attacking power from the first version of the game? Every class was already designed around attack.

Thats why they gave Engineer a Turret and Scientist a heal beam...

Why did they balance this game so badly?

Discuss here please...maybe someone out there can explain it to me. I cannot understand why almost every zombie character has twice the damage output of most of the plants.

I cannot understand it.

Health values and damage values have to be the same, new abilities are being added for zombies but not for plants. Why?

  1. Why wasn't Sunflower given Warp and a Shotgun, or balanced equally with the Scientist?
  2. Why wasn't Cactus given a Turret and a Shotgun, or balanced equally with the Pirate?
  3. Why wasn't Rose balanced equally to the Engineer?
  4. Why wasn't Peashooter balanced equally to All Star?
  5. Why wasn't Chomper given range abilities, or balanced equally with Electro Brainz? Who was suppose to be a melee class also...
  6. Why wasn't Citron balanced towards the Mech better? It takes at least 2-3 Citrons to kill a Mech in a shoot down? Surely it should be 1v1 and Citron should win every time, if he was really a counter to the Mech.
  7. Why wasn't Corn given 250-300 Damage on his Shuck Shot, similar to the Soldier ZPG?

There is no plant that has 300 health, ZPG doesn't need to be able to do 300 damage. Mechs have 350-400 damage, even if Shuck Shot did 300 damage, it still wouldn't kill a Mech.

This is open to discussion for all, I'm not trying to suggest anything or. Answers and opinions of others will justify everything surely.

I am not biased towards either side.

There is MAJOR imbalance in this game, and I am merely addressing it.

  • EA_Andy's avatar
    EA_Andy
    10 years ago

    Thread locked.

    Once again too many insults flying about.

    - Andy -

17 Replies

  • Zaheen1337's avatar
    Zaheen1337
    10 years ago

    @JarlAdalbert

    Unicorn Chomper was the first character I mastered.

    Not touched him since, want to level everything else up. Point?

  • The first thing to note about Z-mech,it that it simply not always available. And that there is a very obvious sound cue that a mech is coming. It give the plant team time to prepare for it.

    Pea gatling and sunbeam are his best counter,yes,now let's break down his supposed counter:

    Super ball: Basic do 120 damage at direct hit ; while multi do 180 max if you hit all three ball. With the damage resist, Basic is barely able to to kill even a sunflower. Now remember that you pretty much have to expose yourself to shoot it at the first place and yeah...Don't work that well...It only work while following up with laser if they're clearly not aware of you.

    ZPG: Probably the best counter to those and I won't deny it.

    Big bolt blaster: Good luck deploying it in front of pea gatling/sunbeam ; You will just get shoot beforehand

    Cannon: Even worse,not only it suffer the same problem from Big Bolt blaster,but if you do manage to deploy it without being said, pea gatling/sunbeam can retaliate immedially before the next two cannon shot.

    Scientist: Depend, if he get seen before he get in range,he die (or escape with warp if he dodgy enough) ,simple as that. If he get in range without being seen. They can still sorta retaliate. Howener,scientist can still soften those with sticky ball before moving in for the kill

    Additionally,if the pea gatling is hiding up high,he can't do much either

    All-star: Work if he's at the same level of said sunbeam/pea gatling. Imp punt alone won't kill a pea gatling though. Tackle is always a good options if he's in range. However like scientist, those aren't much of a options if a pea gatling deployed up high.

    Gravity grenade is a good counter to those yeah,that require imp to be in range though.

    So out of that,there only 2 counter that work everytime and two that work most of the time.

    It should be noted that most Z-mech also have a way to actually uproot those although it situational:

    Basic have foot stomp (requited to melee range,so only work if someone was dumb enough to root next to you)

    Z7 have gravity pull (Make you fairly vulnerable during it duration so you're probably gonna take tons of damage if he's aware of you,but it work) and His sword (again,melee range only)

    shrimp have both of his abilities (I guess? I didn't played him much)

    Drake and Pylon have a dash (Although again it only work at a ground level)

    Now about that,I'll admit I laughed here:


    @Zaheen1337 wrote:

    What happens when you root Sunbeam or Pea Gatling, and the Mech walks and moves behind an obstacle?


    You make it look like it that easy. Remember,the Z-mech is one of the biggest thing you will encounter in the game, and at best got a dash as his only movement options or nothing at all at worse one do not simply hide behind an obstacle with a Z-mech. He'll most likely take a bunch of damage anyway trying to hide  If you manage to scare a Z-mech that way, then seriously,congrats. You pretty much denies said Z-mech into ramming the zone you're guarding.


    @Zaheen1337 wrote:

    Discuss here please...maybe someone out there can explain it to me. I cannot understand why almost every zombie character has twice the damage output of most of the plants.


    Because they don't?


    Zaheen1337 wrote: Why wasn't Sunflower given Warp and a Shotgun, or balanced equally with the Scientist?

    Because it more the traditional medic character, she meant to be able to support in any range. With a well-rounded gun with bunch of ammo.


    Zaheen1337 wrote: Why wasn't Cactus given a Turret and a Shotgun, or balanced equally with the Pirate?

    I'll admit that cactus is kinda outclassed by pirate right now,but that only because pirate is around as good at sniping as him and have a better drone ; nerf both of those for pirate and cactus shouldn't be suffering that that.


    Zaheen1337 wrote: Why wasn't Rose balanced equally to the Engineer?

    Big difference here. Rose is pretty much a disabler support while Engineer is more in the line of a offensive support. I'll admit that rose could use a bit more damage though.


    Zaheen1337 wrote: Why wasn't Peashooter balanced equally to All Star?

    How you can compare a zombie tank between a speedy character like peashooter? Peashooter can easily deal with a all-star if he get height advantage too.


    Zaheen1337 wrote: Why wasn't Chomper given range abilities, or balanced equally with Electro Brainz? Who was suppose to be a melee class also...

    Everyone know that electro brainz is OP and that he's probably gonna get nerfed next patch. I do agree that Chomper barely need a ranged options outside of goop. Chomp cannon wasn't a bad idea but it just not worth giving up goop for. Meanwhile,just making him more threating at close range should work.


    Zaheen1337 wrote: Why wasn't Citron balanced towards the Mech better? It takes at least 2-3 Citrons to kill a Mech in a shoot down? Surely it should be 1v1 and Citron should win every time, if he was really a counter to the Mech.

    Only EMPeach is meant to counter the Z-mech,and yeah I agree that it could do a little more, but citron actually don't have a bad matchup against a Z-mech and can still get away with citron ball.


    Zaheen1337 wrote: Why wasn't Corn given 250-300 Damage on his Shuck Shot, similar to the Soldier ZPG?

    Because he actually do 250 damage with both direct hit?

    Stop overblowing the imbalance between plant and zombie. Z-mech is the least of the problem of plant team right now.

  • Boolerex, I love you but he honestly will not listen. Granted you explained in a more clear manner than I did; He will still continue down the path he has chosen. I think you are the only one I have seen who actually understands what balancing a game like this means. Plants and Zombies are basically balanced minus a few variant issues here and there but it is nothing to terrible. 

  • @Boolerex

     I have tested Shuck Shot several times, all hitting direct. Even got someone to stand still for me and it's taking 100 damage.

    Mechs counter should NEVER have to get in a ball and run away. To even think that is just plain sad, and well in my experience the Citron doesn't have time to get into a ball and roll anywhere because it's too busy being turned into juice. EMPeach lasts for 5 seconds, during which the Mech can still fire as normal, the Citron dies in less than 5 seconds with any Mech.

    Mech is a major problem, it shouldn't NEED more than one player to take it down. Simple as that.

    @JarlAdalbert

    Do I hear a dog barking?

  • EA_Andy's avatar
    EA_Andy
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    10 years ago

    Thread locked.

    Once again too many insults flying about.

    - Andy -

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