Anonymous
9 years agoAbility vs Ability
I figured it might be nice to list the abilities/variants that might need a slight tweak to balance it with it's opposite ability. Here's some examples: Shuck Shot vs ZPG Shuck Shot does 100 damage...
I didn't know ShuckShot did 125 damage direct or 250 if both lands or that Super Ultra Ball did 120 damage direct hit either. I couldn't find anything in the wiki and thus far playing I don't recall hitting anyone direct and seeing those numbers. So my apologizes for not finding that out sooner. Still considering that Shuck Shot spreads and Super Ultra ball is more damaging than I realize, I still think plants need a tweak.
You sure about the parrot? I swear it is really hard to hit. With Cactus, Citron, sunflower, etc. Then again no one really uses the Artichoke for plants. I should try it some more.
Petrified Cactus does do more damage but those egg shots are sooo slow. You have to be in close - mid-range to hurt someone with them. While the Shark laser can be used across the map practically.
I don't know how Husk hop is a damage dealing tool. That feels more like an escape skill+damage. I might need more practice but I have yet to take anyone out with it. Impkata on the other hand I've taken out plenty with a few games.
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Oh! I did forget those. Now I have to re-think my opinion about Husk Hop after considering Rocket jump.
What about some Chompers have the same Yeti Ranged attack when pressing zoom button?
And just spraying normal breath while dont pressing anything??
This could be a good rework
Power, Fire, Toxic, Chomp Thing could have them.
Also could they add breathe to Yeti.
This would make them a decent frontline too, other than a sneaky assasin