Balance issues discussion
If a Rose cannot defend her base or take a base with her Arcane Enigma then Imps should not be able to take base with the Mechs.
Rose Arcane Enigma does not last long and if you do damage is even less but Mechs have a long Battery power, Health and the Dps is High even have AOE. All it takes for zombies to win is Communication between three imps in order formthem to use the Mech together and clear a Base out or defend it.
If Rose got Nerf because she is not suppose to get alot of kills she is a "Support Character" and the Sunflower damage is not enough unless you get stuck to the ground with the Sun Beam.How can the Chemist,Zoologist and the Marine Biologist can just teleport to you and kill you almost instantly. Not to mention the Regular Scientist at close range headshot can do 70 damage from one shot ONE SHOT!!!!!!! ( With 2 shot you eliminate 4 out of 8 of the plants,and with 3 shot the rest of the plants). Engineer have an AOE primary attack, good damage, 125 Health and if you put AC Perry vs the Frost Rose for example the outcome is almost clear.
And the other thing affecting the Turf takeover gameplay is: Super Brainz Twister and Electro brainz beam. Super Brain twister is good on damage but they should change one of these two things: The damage reduction he has while doing it or that it drags you and leaves you with a DOT. For electro brains the 15 chain damage from his lovely beam.
What do you guys think?