Forum Discussion
5 years ago
@shurikeninja I feel the reason that BFN was rushed and unfinished (and imo why we actually had a founders' edition) is really because of us as a community. We were the ones (not directly but the whole community) that leaked the Picnic Alpha, whilst EA should've handled it better, and an insider leaked the trailer. BFN was doomed from the start, not because of the devs, but because of the community's stupidity and complete urge to get a new shooter. The devs probably had to rush the game because these leaks were getting major, and I doubt they ever wanted a Founders' edition. In my opinion, Founders' was a chance to release the game but also touch-up and finish some extras that weren't completed. And it went downhill like that. BFN wasn't the problem, it was the lead-up to Founders' that made the downfall.
benn1nat0r
5 years agoSeasoned Ace
@Shadowphinx101 & @shurikeninja
Apparently, a community testing release was planned from the beginning. The leaks might have sped things up a bit, but they didn't create the situation. Included below is a screenshot from Shaun Laker's twitter page. This happened after the announcement of the surprise GW2 update in 2018. When asked he said it would only be tested internally, but he also said that they loved what EA was doing with CTE. I didn't know what that meant at first and from my research on the topic I learned that in the context of games, CTE means "Community Testing Environment". They were planning on using the community as testers to improve the game in "future releases" a.k.a BfN
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